About Iron Realms Entertainment
Iron Realms Entertainment is the world’s leading publisher and developer of MUDs. IRE was founded in 1995 by its CEO and founder, Matt Mihály, with the goal of producing high quality MUDs (or text-based MMOs if you prefer) using a business model he pioneered - virtual goods sales.
IRE opened its first text game -- Achaea, Dreams of Divine Lands -- in 1997, following it up in 2001 with Aetolia, the Midnight Age, with Imperian, the Sundered Heavens in 2003, and Lusternia, Age of Ascension in 2004. In 2016, Iron Realms announced that Starmourn, an original Sci-fi game set for release in 2017, was under development.
There’s nobody on earth who puts the kind of energy, passion, time, and resources into MUDs that we do.
You can contact IRE via email at firstname.lastname@example.org, or via snail mail at:
Iron Realms Entertainment
145 Corte Madera Town Center #451
Corte Madera, CA, 94925, USA
The Iron Realms Team
CEO: Matt Mihály
A veteran of MUDs going back to the early 90s, Matt founded Iron Realms in 1995 to build best-in-class MUDs, personally developing much of Achaea - its first MUD - where he invented the modern free-to-play with virtual goods business model. Since then, he's overseen the release of four other Iron Realms games, led a spin-off company (Sparkplay Media) that raised $8m and built in-browser tech for streaming MMOs (later sold to Turner Entertainment), and is currently working on Starmourn, IRE's upcoming sci-fi MUD. Matt has a degree in political science from Cornell, and in his spare time likes outdoor activities/sports, photography, rescue dogs, travel and, of course, games of all sorts. Email: matt (-at-) ironrealms (-dot-) com
President: Jeremy Saunders
Jeremy's association with Iron Realms started as a player of the text adventure game Achaea before serving as a volunteer. He was eventually chosen to launch Iron Realms's third MUD - Imperian - as its Producer and served as Executive Producer for Iron Realms before moving into his current role as President. Prior to working for IRE, Jeremy was an entrepreneur in the martial arts industry, and occasionally fought professionally in UFC-style bouts. Email: jeremy (-at-) ironrealms (-dot-) com
CTO: Justin Walsh
Serving double-duty as CTO of Iron Realms and producing Starmourn, Justin is responsible for developing and supporting IRE's core technical systems, alongside overseeing the development of our first space based game. His years of technical experience, paired with his life-long love of gaming, help keep the Iron Realms at the forefront of their field. Email: justin (-at-) ironrealms (-dot-) com
Producer: Charlie Russell
Gaining notoriety for being one of Achaea's premier combatants, Charlie took the next step and began working for Achaea as a programmer in 2013. He puts his vast combat knowledge and his BA in Computer Science from Essex University to good use expanding and improving all aspects of Iron Realms flagship game. Email: makarios (-at-) achaea (-dot-) com
Producer: Nicola Newton
Nicola started out as a player in Achaea in 2009, a total newbie to gaming and MUDs in general. She soon threw herself into all aspects of the game including writing, roleplay, combat, and also helped out for some years as one of the Achaea's Guides. In 2014 she joined the team as a volunteer and was quickly diving into events and lore creation, it wasn't too long before she became an Assistant Producer. In May of 2016, Nicola and Charlie Russell combined their complementary talents and stepped up as a team to take on the roles of Co-Producers for Achaea. Email: nicola (-at-) achaea (-dot-) com
Producer: Riley Pagett
After years as an avid player and volunteer on Imperian, Riley transitioned to Aetolia to assist in development and customer service tasks. After two years as Assistant Producer and a brief break, he returned as Producer in December 2016. When he is not trying to explain the concept of text games to his friends and loved ones, he also serves as an instructor and adjudicator for youth arts programs.
Assistant Producer: Michael Duncan
Michael's first adventure in Aetolia began in early 2003. After years of battling his fellow players and causing a great deal of havoc, he transitioned to a volunteer role in 2008, eventually becoming the Assistant Producer of Aetolia. In late 2012, he assumed the role of Producer. Michael is from New Zealand, and has studied computer science at the University of Otago. Email: razmael (-at-) aetolia (-dot-) com
Assistant Producer: Katie Coombs
A long-time player of Achaea and Imperian, Katie began her first true adventure in Aetolia in 2008. In 2010, she joined the Pools of Creation and worked as a volunteer for many years as the Head of Mortal Building. Now, Katie heads Aetolia's lore and roleplay developments as Assistant Producer. Katie is from central New York and graduated from Le Moyne College with a degree in English Literature, focusing her passions on Medieval Literature and Modern Irish Literature.
Assistant Producer: Luke Moore
Hailing from Western Australia, Luke began his journey with Aetolia back in 2003 as fledgling player interested in PvP. After experiencing much of what was on offer, he transtitioned into a volunteer role in 2009 as a supporting programmer and designer for the game, and in 2015 became an official member of the Aetolian staff. Luke is a certified IT administrator and a self-taught programmer of various languages. Email: keroc (-at-) aetolia (-dot-) com
Producer: Jeremy Saunders
(See bio above!)
Producer: R.M French
Producer: David Mooter
David is an IT architect by profession and was a prominent player of the Achaea text game as well as a long-time volunteer before Iron Realms hired him to help create Lusternia. He graduated summa cum laude from Miami University and has been the lead architect on several multi-million dollar IT projects for a Fortune 500 company. He currently lives in beautiful Amish country. Email: roark (-at-) lusternia (-dot-) com
Assistant Producer: Samuel Williams
Samuel is a software developer working for the UK Government as a civil servant based in London. He has been a long-time player of Lusternia, starting the day it opened and over the years since has worked as a builder, mortal coder, and immortal volunteer. He was hired in 2011 to work on this and other IRE games and projects, taking a break in 2014 to focus on personal and career development. In summer 2016 he returned to assist with the daily running and coding needs of Lusternia. Email: iosai (-at-) lusternia (-dot-) com
Producer: Justin Walsh
(See bio above.)
Creative Director: Matt Mihály
(See bio above.)
Assistant Producer: Laura Martz
Assistant Producer: Tomas Mecir
Living in Slovakia, Europe, Tomas has a MD in Computer Science. Having played the Iron Realms text games for several years, he became a volunteer programmer for the Imperian game in 2009, and was hired in 2010 to work on various existing and new projects for Iron Realms. Email: tomas (-at-) ironrealms (-dot-) com