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About Iron Realms Entertainment

Iron Realms Entertainment is the world’s leading publisher and developer of MUDs. IRE was founded in 1995 by its CEO and founder, Matt Mihály, with the goal of producing high quality MUDs (or text-based MMOs if you prefer) using a business model he pioneered - virtual goods sales.

IRE opened its first text game -- Achaea, Dreams of Divine Lands -- in 1997, following it up in 2001 with Aetolia, the Midnight Age, with Imperian, the Sundered Heavens in 2003, and Lusternia, Age of Ascension in 2004. In 2016, Iron Realms announced that Starmourn, an original Sci-fi game set for release in 2017, was under development.

There’s nobody on earth who puts the kind of energy, passion, time, and resources into MUDs that we do.


You can contact IRE via email at support@ironrealms.com, or via snail mail at:

Iron Realms Entertainment
145 Corte Madera Town Center #451
Corte Madera, CA, 94925, USA


The Iron Realms Team


CEO: Matt Mihály

A veteran of MUDs going back to the early 90s, Matt founded Iron Realms in 1995 to build best-in-class MUDs, personally developing much of Achaea - its first MUD - where he invented the modern free-to-play with virtual goods business model. Since then, he's overseen the release of four other Iron Realms games, led a spin-off company (Sparkplay Media) that raised $8m and built in-browser tech for streaming MMOs (later sold to Turner Entertainment), and is currently working on Starmourn, IRE's upcoming sci-fi MUD. Matt has a degree in political science from Cornell, and in his spare time likes outdoor activities/sports, photography, rescue dogs, travel and, of course, games of all sorts. Email: matt (-at-) ironrealms (-dot-) com


President: Jeremy Saunders

Jeremy's association with Iron Realms started as a player of the text adventure game Achaea before serving as a volunteer. He was eventually chosen to launch Iron Realms's third MUD - Imperian - as its Producer and served as Executive Producer for Iron Realms before moving into his current role as President. Prior to working for IRE, Jeremy was an entrepreneur in the martial arts industry, and occasionally fought professionally in UFC-style bouts. Email: jeremy (-at-) ironrealms (-dot-) com


CTO: Justin Walsh

Serving double-duty as CTO of Iron Realms and producing Starmourn, Justin is responsible for developing and supporting IRE's core technical systems, alongside overseeing the development of our first space based game. His years of technical experience, paired with his life-long love of gaming, help keep the Iron Realms at the forefront of their field. Email: justin (-at-) ironrealms (-dot-) com



Producer: Charlie Russell

Gaining notoriety for being one of Achaea's premier combatants, Charlie took the next step and began working for Achaea as a programmer in 2013. He puts his vast combat knowledge and his BA in Computer Science from Essex University to good use expanding and improving all aspects of Iron Realms flagship game. Email: makarios (-at-) achaea (-dot-) com


Producer: Nicola Newton

Nicola started out as a player in Achaea in 2009, a total newbie to gaming and MUDs in general. She soon threw herself into all aspects of the game including writing, roleplay, combat, and also helped out for some years as one of the Achaea's Guides. In 2014 she joined the team as a volunteer and was quickly diving into events and lore creation, it wasn't too long before she became an Assistant Producer. In May of 2016, Nicola and Charlie Russell combined their complementary talents and stepped up as a team to take on the roles of Co-Producers for Achaea. Email: nicola (-at-) achaea (-dot-) com


Building Lead: Sam Kendall

With over a decade of MUD experience under his belt as a player, content creator, and administrator, Sam Kendall came to Iron Realms in February 2017 and operates out of the UK. Acting as Achaea's Head Builder, Sam delights in the development of expansive new landscapes, mind-boggling puzzles, and fiendishly challenging denizens, ensuring that Achaea's immense and vibrant world grows ever more engaging with each new addition to the map! Email: ictinus (-at-) achaea (-dot-) com


Engineer: Samuel Corbin

Sam found Achaea in 2004 and they have rarely been apart since. After a few breaks to finish graduate school, he returned in 2017 as a programmer, helping to ensure that others find the same entrancing, ever-evolving experience and community than he consistently found over those 13 years as a player. Email: ronwe (-at-) achaea (-dot-) com



Producer: Adam Womack

A player of all IRE games for many years, Adam helped to start Imperian and was even involved in the event that started Aetolia. After a decade of working in oil and dealing with projects large and small, 2017's downturn gave an opportunity to escape and make a hobby of some 20ish years into a job. He brings an engineering project mindset to Aetolia's planning as Producer and has a degree in Chemical Engineering from UT Austin, which he swears is applicable and useful in unexpected ways. Contact: Tiur (-at-) Aetolia (-dot-) com


Assistant Producer: Michael Duncan

Michael's first adventure in Aetolia began in early 2003. After years of battling his fellow players and causing a great deal of havoc, he transitioned to a volunteer role in 2008, eventually becoming the Assistant Producer of Aetolia. In late 2012, he assumed the role of Producer. Michael is from New Zealand, and has studied computer science at the University of Otago. Email: razmael (-at-) aetolia (-dot-) com


Assistant Producer: Luke Moore

Hailing from Western Australia, Luke began his journey with Aetolia back in 2003 as fledgling player interested in PvP. After experiencing much of what was on offer, he transtitioned into a volunteer role in 2009 as a supporting programmer and designer for the game, and in 2015 became an official member of the Aetolian staff. Luke is a certified IT administrator and a self-taught programmer of various languages. Email: keroc (-at-) aetolia (-dot-) com



Producer: Jeremy Saunders

(See bio above!)


Assistant Producer: Tomas Tillery

Tomas came to MUDs later in his gaming career, when he was introduced to Imperian in 2006 while studying for his BS in Computer Science. After years playing the game (and one false start volunteering for Imperian in 2010 that didn't last very long), his second try took off, and he has served as a coder for Imperian since late 2013. In May of 2017, he was officially promoted to Assistant Producer. Outside of gaming he has a career in Cyber Security, two adorable dogs, and not nearly enough free time.


Engineer: Paul Saindon

Paul has been involved with Iron Realms games since the early 2000s, and first started volunteering with Aetolia in 2003 as a coder. After a few years with Aetolia he almost jumped to Lusternia but instead switched to coding for Tears of Polaris. When that didn’t pan out, he took a few years off before joining the Imperian team where he currently lurks in the background.



Producer: Robb French

Robb has a long history with Iron Realms as one of Achaea's earliest players. One of the leading players of that time, Robb eventually became an admin for the MUD. Years later, Iron Realms hired Robb, along with David Mooter, to create Lusternia. Robb studied English and Journalism at the University of Maryland and enjoys creative writing, as evidenced by the histories on the Lusternia website. Email: estarra (-at-) lusternia (-dot-) com


Assistant Producer: Nicholas Guarino

Nicholas is a software developer and system administrator based out of the continental United States and the United Kingdom specialising in systems development and, as of recently, augmented reality. He has been playing Iron Realms games since 2003, starting briefly with Achaea and Aetolia and sticking with Imperian for a few years until Lusternia opened to the public, where he has been a player since. He was brought on as an ephemeral in July 2016 during which time he became a coder, and hired January 2017 as Assistant Producer and developer. Email: ianir (-at-) lusternia (-dot-) com



Producer: Justin Walsh

(See bio above.)


Creative Director: Matt Mihály

(See bio above.)


Assistant Producer: Laura Martz

Laura Martz had over a decade of volunteer experience writing creative content for text based games before being hired by IRE in the summer of 2016 to lead the building effort for Starmourn. Born and raised in Minnesota, she now lives in Montreal, Canada.

Assistant Producer: Tomas Mecir

Living in Slovakia, Europe, Tomas has a MD in Computer Science. Having played the Iron Realms text games for several years, he became a volunteer programmer for the Imperian game in 2009, and was hired in 2010 to work on various existing and new projects for Iron Realms. Email: tomas (-at-) ironrealms (-dot-) com