Organisational Relations - Achaea Online Help

6.36 Organisational Relations

ORGANISATIONAL RELATIONS

All cities, Houses, and Divine Orders, as well as the Council of Oakstone, may
declare organisational relations towards each other, as well as towards denizen
organisations. Some clans may also set relations with other organisations (see
section on clans below).


Adventurer-Denizen Organisational Alliances
---------------------------------------------
If an adventurer organisation is mutually allied to a denizen organisation,
members of the adventurer organisation may defend the denizens of the
denizen organisation. See HELP DENIZEN ALLIANCES for more information.


Adventurer-Adventurer Organisational Alliances
------------------------------------------------
If two adventurer organisations mutually declare a hostile stance to each
other, they are considered at war. For cities, this means that all enlisted
city soldiers of two cities at war have a roleplay reason to freely attack one
another while the state of war persists, with conflict arising ending when the
state of war ends. Non-soldiers  do not have a roleplay reason to attack or be
attacked arising from a state of war. For all other organisations, all members
of two organisations at war with each other have a roleplay reason to freely
attack each other.

Experience gain and loss reduction between city soldiers, as described in
HELP CITY SOLDIERS, only applies to city soldiers. They do not apply for
members of other organisations at war, or for citizens of a city at war who
are not enlisted.


Clans and Organisational Alliances
-----------------------------------
Clans, by default, do not possess the ability to declare organisational
relations. A clan must have proved in the eyes of the Garden that they can
use this ability responsibly, and that they are an entirely IC organisation,
before being granted this ability. If your clan is interested in gaining
this ability, seek audience with a Divine friendly to your cause, if there
is one. If such avenues have been attempted and exhausted, the clan leader
may ISSUE with the request. Private or secret clans may not declare
organisational relations.


Syntax
-------
<org> SET RELATIONS <other org> <HOSTILE|ALLIED|NEUTRAL>.
   - For cities, Houses, Divine Orders, and clans, <org> is the type of
     organisation. For the council of Oakstone, use OAKSTONE as <org>. 
     Only a God may formally declare a Divine Order's stance towards 
     another organisation.

     Examples: CITY SET RELATIONS PETRA ALLIED
               OAKSTONE SET RELATIONS CYRENE NEUTRAL

ORG RELATIONS HOSTILE
   - View all organisations with declarations of hostile relations. If two
     orgs are mutually hostile, they are considered to be at war.

ORG RELATIONS ALLIED
   - View all organisations with declarations of allied relations. If an
     adventurer organisation is mutually allied with a denizen organisation,
     the adventurers may defend the denizens.

<CITY|HOUSE|ORDER|CLAN> RELATIONS
   - View current relations for your personal city, House, Order, or
     currently selected clan.

     Example: CITY RELATIONS

<CITY|HOUSE|ORDER|CLAN> RELATIONS [shortname of city|shortname of House|name
 of Order's divine patron|alias of clan]
   - View current relations for a specific city, House, Order, or clan.
 
    Example: CITY RELATIONS ASHTAN
             ORDER RELATIONS VASTAR