THE MINISTRY OF DEVELOPMENT - Achaea Online Help
10.4.9 THE MINISTRY OF DEVELOPMENT
The Ministry of Development is responsible for development of the city's subdivisions, which is where adventurer-owned housing is generally built. Subdivisions are much like the Wilderness Map in that you will see a graphical display when walking around in them. Subdivision locations will be established for cities, and will include one initial room, but from there, it will be up to the cities to expand their subdivisions. By standing in a developed room, a representative of the Ministry of Development is able to extend the subdivision by one room in any of the available directions, and create that room using one of over 35 tiles. Development Commands: DEVELOP FUNDS - Shows you how much gold the Ministry of Development has, as well as how many of each commodity can be bought (based on availability, the current internal purchase price, and the Ministry of Development's current gold stores). You never need to actually purchase the commodities, it is an automatic process and is done for you when you execute a command that requires them. DEVELOP TYPES [<pattern>] - Shows you the different tiles that you may develop with. The <pattern> is optional, but lets you show just a certain type of tile, based on the name of the tile. For instance, DEVELOP TYPES ROAD* would find all tiles that start with 'road'. The * character is called a 'wildcard' and will substitute for any number of characters. DEVELOP INFO <tile type> - Shows you more information on a type of tile. DEVELOP COPY - In the subdivision planner only. Copies the entire contents of the actual subdivision to the subdivision planner. USE WITH CARE! DEVELOP CLEAR - Clears the entire subdivision planner. USE WITH CARE! DEVELOP [<direction>] AS <tile type> - This lets you either create a new bit of land with a given tile type to the north, northeast, east, southeast, south, southwest, west, or northwest. If you do not include the direction (the [ ] means it is optional), then you will terraform the location you are currently in. - This command only works in subdivisions. - DEVELOP TYPES shows the cost for each type of tile. Upon creating one or terraforming an existing one, the appropriate amount of gold will be deducted from the Development Ministry's gold reserves, as well as an additional amount of gold that is a function of how many commodities you need to develop that tile and the price the Trade Ministry has set for those commodities. DEVELOP FUNDS will show you how many of each commodity the Development Ministry can currently afford. - Subdivision dimensions are 100 by 100, and SURVEY will indicate where precisely you currently stand. DEVELOP PLOT NOSALE/DEFAULT/<plot price> - Plots start out as being not for sale, and you must set them for sale if you wish someone to purchase them. - The 'default' option means that a default price (see below) will be used for this plot. - You can take it off the market with the 'nosale' option. DEVELOP PLOTLIST [<owner's name>] - View a list of all plots, or plots owned by a specific adventurer. DEVELOP SET DEFAULT PRICE <price> - Sets a default price for plots that you set to use the default price. - This price can be seen in CITY ECONSTATUS. DEVELOP SUBDIV LIST - List the subdivisions your city has. DEVELOP SUBDIV TITLE <subdivision name> <title> - Set the title of one of your city's subdivisions. People will see this when they SURVEY inside a subdivision. CITY ECONSTATUS - See a little bit of information about the status of your city's economy. PLOT RECLAIM HERE - Allows the Development minister to reclaim a plot. This will only work on unimproved parcels (those without player housing). - If the owner is not a city enemy, he or she will be refunded the current cost of a subdivision plot from the Development ministry's coffers. - If the owner is retired, this will cost the city 5000 gold. No gold is transferred to the retired player. Please also see HELP IMPROVEMENTS for more commands and responsibilities that the Ministry of Development has.