10.4.3.1 Guard Layouts
This system will allow the Security ministry to save guard layouts on an
individual room basis, allowing for easy recover of guards after a loss.
A brief summary of the commands and how they work follow.
GUARDS by itself will list the syntaxes for you.
GUARDS VIEW
- This will display the guard layout for your current room.
GUARDS ASSIGN <#> <type>
- This will assign # of a specific guard type to be placed in
the room.
- For type, use HighGuard, HighMage, MedGuard, LowMage, or
LowGuard.
GUARDS CLEAR
- Clear the guard layout for your current room.
The following commands only work from the city barracks:
GUARDS LIST
- A list of each room with a layout and its totals.
GUARDS SUMMARY
- A summary showing the sums of your planned guards vs actual
guards.
GUARDS RETURN
- This command will attempt to move guards into rooms that have
planned their presence via layout.
- Please note that it may shuffle ANY guard in the city when
used, so any guards that have been set to manually guard a
room without a layout will most likely need to be reassigned.
- Guards will be set to 'Guard' mode. If you want them to
patrol or sentinel, you will need to set that manually
afterwards.
- Using this command will cause all guards in your city to not
attack enemies for 30 minutes. Be wary.
GUARDS RECRUIT
- If your actual guards are less than your planned guards, this
command will automatically hire the remaining guards you
need.
- Guards will be placed in the barracks.
See also: HELP SECURITY