9.2.2.7 SPIRITUALITY
The abilities in Spirituality revolve around two main things: Guardian
Angels and Spiritual Maces. When you gain the skill of Spirituality, you
will also get a guardian angel, who will stay with you forever.
Generally speaking, your angel will only act in a defensive capacity,
except when it involves Chaos Entities. Angels and Entities have a
long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Priests offensive
ability. By using them in different ways, the Luminary (or Priest) gains
the ability to cause damage, smash limbs, and cause a variety of other
effects, including the feared Judgement, where a Luminary (or Priest)
stands in Judgement of a player. Failing the judgement means death. This
is, of course, an ability that only the most powerful of Luminaries or
Priests may perform.
Unless there is a help file on an ability (which there are for all the
mace-related abilities), the syntax to use an ability is ANGEL <ability
name>.