THE COOKING TRADESKILL - Aetolia Online Help

9.3.4 THE COOKING TRADESKILL

Cooking is both a utilitarian skill and an art form. While the mess
cook prepares pot after pot of nutritious sludge for armies, a master
chef may use many of the same skills to craft delicate works of
culinary delight. Both are sought after in different circles, and in
times of need one may endeavor to substitute for the other.

To become a professional chef, you must be trained by the craft guild
of a major city. Go to the craft guild office and BUY COOKING
PERMIT. The craft guild assesses a fee of 100 credits for the permit,
which does not expire. Once a licensed chef, you will have basic
ability in the Cooking miniskill.  The more you train in this skill,
the higher quality your products will be.

Fundamentally, cooking is a simple process. It is the application of
heat to ingredients, making an edible product. To cook any dish, four
fundamental things are required: a recipe, a cooking vessel (such as a
frying pan), a heat source, and the ingredients specified by the
recipe. Once you have the ingredients, your vessel and have
located a heat source (such as an oven or even a campfire), simply
COOK <recipe> IN <vessel> OVER <heat source>. Assuming the proper
ingredients were present, the completed food should then be found
inside the vessel.

It should be noted that the choice of a cooking vessel and heat source  
is not strictly necessary, but will greatly improve the quality of your 
cooking!                                                                

Once you have gained Expert skill in Cooking, you will gain the
coveted ability to design recipes of your own.  This process is a bit
more involved:

1) Purchase a blank cooking design sketch from a craft guild office.

2) Acquire a recipe of the same type as the item you wish to design     
   (cake, pie, etc.), then DESIGN <sketch> COPY <recipe>. This will
   make a copy of the existing recipe on your blank sketch.

3a) Customize your sketch's appearance when held, when viewed in a room,
    and when examined closely:

   DESIGN <sketch> APPEARANCE <description>,
   DESIGN <sketch> DROPPED <description>,
   DESIGN <sketch> EXAMINED <description>.
   DESIGN <sketch> EXAMINED EDIT.
   DESIGN <sketch> EATEN 1P <description>.
   DESIGN <sketch> EATEN 3P <description>.
   DESIGN <sketch> TASTE <description>.
   DESIGN <sketch> SMELL <description>.

When designing eaten messages, you must use certain
conventions to establish where the eater's name fits into the message.

   $(name$) = Eater's name
   $(him$) = Him/her
   $(his$) = His/her
   $(he$) = He/she

This is just an example: $(name$) looks suspiciously at a grilled snake.
Then $(he$) licks $(his$) lips and takes a big bite.                    

3b) Optionally, you may further customize the requirements of your      
    recipe sketch:

   DESIGN <sketch> TOOL <cooking vessel>
   DESIGN <sketch> HEATSOURCE <heat source in the room>
   DESIGN <sketch> ADD <ingredient>

If you do opt to require a specific type of tool or heat source, it will
improve the quality of the finished product so long as those tools are  
used by the cook preparing it.

4) Take your design sketch to a craft guild office and DESIGN <sketch>  
   SUBMIT it for evaluation. The craft guild will review your sketch
   and make a recipe from it if the design is approved.

5) When the recipe is finished, you will be notified by letter that
   your recipe is ready to pick up. Return to the craft guild office
   and DESIGN REQUEST <recipe>, using the recipe number specified
   in the letter from the craft guild. The craft guild charges a fee
   for the creation of the recipe.

Use DESIGN LIST to list all of the unsubmitted sketches you are holding.