TRIPTYCHA - Aetolia Online Help
The game of Triptycha is a game played on a triangular game board between two players. Each player plays with a hand of five or six tiles that they take turns placing in empty slots on the game board. When the game ends (when all slots on the game board have a tile placed in them), the player who controls the most tiles on the game board is the winner. When a tile is placed next to another tile controlled by the opponent, there will be a battle between those tiles. If the attacking tile's edge score (explained below) is superior to the defending tile's edge score, the attacker takes control of the defending tile. For example: Player 1 Defender 5---------3 2 \ / / \ \ 7 / / \ \ / / 8 \ \ / / \ 1 4---------6 Attacker Player 2 When battling for control, a tile's edge score is the sum of of the numbers at the two points adjacent to the conflicting tile, plus its primary (center) number. In the above example, the attacking tile's edge score is 14 (4 + 2 + 8). The defending tile's edge sum is only 11 (1 + 3 + 7), so the attacker wins and player 2 takes control of the defending tile. If the attacking tile's edge score is less than or equal to the defending tile's edge score, then both tiles remain in the control of their respective players. Some variants of the game alter how edge scores are contested. These are described below in the options section. The triangular tiles used to play Triptycha are stored in a special deck that is an extension of one's cache. Tiles are created in themed sets called collections. Some tiles (and some collections) are much rarer than others. Triptycha tiles can be acquired individually, though in most cases they are found connected in discs of 5-15 tiles, all of the same collection. To break open a disc of tiles, simply BREAK DISC. - Game Commands - TT : View your active Triptycha game. TT DISPLAY <game number> : View a Triptycha game that someone else is playing. TT CHALLENGE <person> <rules> : Challenge someone to a game of Triptycha, using the rules variants you specify. See below for a list of rules variants. TT ACCEPT <person> : Accept a challenge and start the game. TT DRAW <tile> : In a draw game, each player selects their tiles before the game begins. Player 1 draws five tiles, while player 2 draws six. TT LAY <tile> IN <niche> : Place a tile in a niche of the game board. The number of the tile is diplayed within brackets (<>) under the tile's display in your hand. A tile must be flipped to fit the desired niche before it can be placed there. TT ROTATE <tile> : Rotate a tile on your hand. TT FLIP <tile> : Flip a tile on your hand, to fit a niche. TT INSPECT [<number>] : Gives a detailed breakdown of the tiles in each niche of a game and who controls them. TT RESIGN : With this you will immediately concede an active game of Triptycha, recording it as a loss. - Miscellaneous Commands - TT VIEW OPPONENT : This will display your opponent's hand. It can only be done in the trading phase or if the Truth rule variant was selected. TT TAKE <number> : Take a tile from your opponent's hand if the game is in the trading phase. TT STATUS <person> : Display a person's Triptycha rankings and record. TT RANKINGS : This will display the rankings of players of ranked Triptycha matches. ITD : This will handle your tile deck. See ITD HELP for more information. OUTTD/INTD : For further handling of tiles. OUTTD HELP and INTD HELP will tell you more. - Rules Variants - Truth : In a Truth game, you may view the hand of your opponent using TT VIEW OPPONENT. Random : Each player's hand is randomly picked from their deck. Inversion : When this rule is active, the primary number of a tile will be subtracted from edge scores rather than added. Inversion cannot be combined with the Undercut rule; for that, use the confusion rule instead. Undercut : In this game mode, the tile with the lowest side sum in a battle will be the winner. It cannot be used together with Inversion; instead you should use the Confusion rule. Confusion : This is a combination of the rules Inversion and Undercut. The lower of two edge scores wins conflicts, and the primary number of each tile is subtracted from its edge scores rather than added. Plunder : In a plunder game, each player keeps possession of all tiles they control when the game ends. Take <number> : At the end of the game, the winner may take the specified number of tiles from their opponent's hand. Use TT VIEW OPPONENT to see your choices. Ranked : If this option is specified, the game will be logged in the rankings and the players' ranks will be updated. Disc <type> : Specify a type of disc to play with. If both players have a disc in their inventory if this type, you will both break them and play a game with the tiles from them. Triptycha is best played with ansi color and a fixed width font.