Game Help Reader

No help file found for "the", trying a search...
Total results for "the": 93
  • 10.4.4 THE MINISTRY OF THE TREASURY
    ...THE Ministry of THE Treasury is responsible for maintaining THE operating budgets of THE all THE ministries but itself and THE Ministry of THE Steward...
    » treasurer
  • 10.4.5 THE MINISTRY OF THE STEWARDSHIP
    ...THE Steward of a city is responsible for maintaining THE bulk of THE city funds. He puts money in to THE Treasury, as well as takes receipt of some ma...
    » steward
  • 12.7.2 THE HEARTLANDS
    ...THE Heartlands is a large area of plains and grasslands located in THE western-central portion of THE AeTHErius continent.
    » heartlands
  • 12.10 THE HIGHWAYS
    ...THE Highways of Imperian are a great boon to mortalkind, for THEy make travelling THE wilderness of Imperian much faster and easier.
    » highways
  • 12.5.5 THE REATE FOREST
    ...Lying far to THE north, this coniferous forest is large and alien. Many explorers have entered its forbidden borders, never to be seen again.
    » reate
  • 12.1 THE CONTINENT OF AETHERIUS
    ...AeTHErius is THE only known continent of Imperian, and is where all mortals begin THEir lives. It contains many cities, villages, and adventuring area...
    » aetherius
  • 12.7.7 THE DARDANIC GRASSLANDS
    ...THE Dardanic Grasslands are a large, empty, flat prairie running from THE west coast to THE east coast, in THE narrowest part of THE continent. THEy l...
    » dardanic
  • 12.6.3 THE GRAYTREM HILLS
    ...THE Graytrem hills are a range of hills bounded by THE Shaahri desert to THE souTHEast, THE Heartlands to THE north and norTHEast, and THE mighty Arei...
    » graytrem
  • 12.6.1 THE RAVANA HILLS
    ...THE Ravana hills are a range of souTHErn, weaTHEred hills. Vegetation in THEm ranges from oak groves to THE olive and orange groves planted by farmers...
    » ravana
  • 12.7.5 THE NOGBA WETLANDS
    ...THE Nogba Wetlands are at THE far northwest of AeTHErius. Many years ago an attempt was made to counter THE gooey mud by bringing sand from THE desert...
    » nogba
  • 12.5.3 THE EGERIA FOREST
    ...THE Egeria Forest lies in THE area south of THE Nogba wetlands, and runs southwards to THE norTHErn end of THE heartlands. Bordered on THE west by THE...
    » egeria
  • 12.5.2 THE KHANDAVA FOREST
    ...THE Khandava forest, lies west of THE Areish range, which accounts for its relative privacy, given that THE cities of THE AeTHErius continent lie on t...
    » khandava_forest
  • 12.7.6 THE RENFREWSHIRE SWAMP
    ...THE Renfrewshire swamp is a treacherous place that so far, none have really explored, due to THE fact that when one enters, one quickly finds oneself ...
    » renfrewshire
  • 14.4.7 THE STATUE OF MORTAL LIMITATION
    ...In THE depths of mist-filled garden in THE Underworld, stands THE statue of Mortal Limitation. Its origins and purpose lost to THE grey mists of THE d...
    » statue
  • 12.7.8 THE BARREN WASTELANDS
    ...A stinking, rotting marshland as far as THE eye can see, THE Barren Wastelands lay south of THE city of Stavenn. Populated by a variety of spirits a...
    » barrenwastelands
  • 7.15 RYTHANIS, THE HERBALIST
    ...North of THE Sienna Forest, near THE spot where it meets with THE forests of Celidon and Egeria, sits THE garden of Rythanis, a very helpful inhabitan...
    » rythanis
  • 12.5.6 THE ITHAQUA FOREST
    ...Deep in THE furTHEst reaches of THE North, beyond THE Bardosi plains is THE Ithaqua Forest. Patrolled by ferocious packs of wolves and devoid of any w...
    » ithaqua_forest
  • 12.5.4 THE SIENNA FOREST
    ...THE Sienna forest is often considered THE twin of THE Egeria Forest in THE same way that THE NorTHErn Celidon is THE twin of THE Western Celidon. This...
    » sienna
  • 12.6.2 THE AREISH MOUNTAINS
    ...THE Areish mountain range is located on THE west side of THE AeTHErius continent. It runs southward for a great distance, and THEn turns west, runnin...
    » areish
  • 12.5.1 THE CELIDON FORESTS
    ...THE Celidon forests consist of Three forests: THE Western, Eastern and NorTHErn Celidon. Separated by THE north-south flowing Waelin river, THEy are v...
    » celidon_forest
  • 12.7.9 THE BARDOSI PLAINS
    ...Once a rich forest, THE Bardosi Plains were formed some ten thousand years ago when a dormant volcano in THE Eastern Nolmine Heights erupted in a fero...
    » bardosi
  • 3.3 THE TELL COMMAND
    ...Tells are a way to communicate with players who are not in THE room with you or to communicate relatively privately with players who are. To speak to ...
    » tell
  • THE LOREKEEPERS
    ... Born from THE fires of THE orc hordes and THE blood of demons, THE Lorekeepers are known to place honour, knowledge, and THE protection of THEir belo...
    » lorekeepers
  • 12.6.6 THE EASTERN NOLMINE HEIGHTS
    ...THE dark rock of THE Nolmine Heights is clearly unlike most mountainous areas. THEse Heights were formed from many cycles of volcanic eruptions which ...
    » eastern_nolmines
  • THE NOCTUSARI
    ... At THE moment of THE Great Awakening, THE Noctusari were nothing more than those who had become attuned to THEir darker sides. When magick swept thro...
    » noctusari
  • 12.6.5 THE NOLMINE HEIGHTS
    ...THE black Nolmine mountains are a volcanic, albeit mainly dormant, range of tall, jagged peaks, lying in THE east-central part of THE continent. To th...
    » western_nolmines
  • THE TAEKYON MONKS
    ... By twelve hundred and eight years after THE Awakening THE city of Antioch had become quite developed. Many Clerics began to feel as though THE city w...
    » taekyon
  • THE WARDENS
    ...We are THE knights of THE road. We are THE vagabond kings. Where falls a leaf THEre falls our footstep. Where is cast a shadow, THEre we have rested i...
    » wardens
  • 10.1 THE POLITICAL STRUCTURE OF CITY-STATES
    ...A city-state is ruled, first and foremost, by a ruling council. THEse council members can have different names, such as Mukhtar, Ephor, or Advisor. HE...
    » structure
  • THE ARBOREALS
    ...THE Arboreals were founded long ago by those refugees from fallen Caanae that found a new home within THE safety of THE secluded woodlands. Though THE...
    » arboreals
  • THE MALIGNISTS
    ... THE mortal races have always been aware of a thing known as THE Pit. THE antiTHEsis of our world, it exists simply to consume our reality. Early Noct...
    » malignists
  • VINDICATORS OF THE ARCANE
    ...THE Vindicators of THE Arcane are a unification of two ancient guilds from THE Duchy of THE Five Towers. Fused from THE remnants of THE Mage guild and...
    » guildvindicators
  • 11 THE DEITIES OF IMPERIAN
    ... 11.1 Entities Some information about THE Entities of Imperian. 11.1.1 Favours Favours and Disfavours Entities can grant to players. ...
    » 11_index
  • 14.4.1 CHARON, FERRYMAN OF THE UNDERWORLD
    ...After THE Legion was re-released upon THE world, Charon sought to fight him off. Unfortunately, he can only do so much damage to THE Legion, and it is...
    » charon
  • THE DIAVLOUS KNIGHTS
    ...In THE year 1300 AA, a group of Noctusari began training THEmselves in THE arts of combat. THEy honed THEir skills on THE blades of THEir home city ...
    » diavlous
  • 4.21 Personal Histories
    ...tax summary: (full explanations in THE next section) -------------- COMPOSE BACKGROUND (** READ THE INSTRUCTIONS BELOW FIRST ** ) COMPOSE HISTORY ...
    » history
  • 14.4.3 THE SOUL MIRROR
    ...As you travel about THE Underworld you will find many souls who have lost THEir way. Having remained in THE Underworld for thousands of year...
    » mirror
  • THE SABOTEUR ASSASSINS
    ...Rising from THE ashes of THE Phantoms, THE Saboteurs were founded by a prominent Assassin named Insidian. Kinsarmar's early attempt at an espionage o...
    » saboteurs
  • 8.4 THE POSITION OF GUILD SECRETARY
    ...In order to assist him a Guildmaster may appoint guild secretaries. A secretary has nearly all THE powers of THE Guildmaster, irrespective THE actual...
    » secretaries
  • 10.4.2 THE MINISTRY OF WAR
    ...THE War ministry oversees THE obelisks and outposts held by THE city or council and plays a primary role in capturing THEm. THE ministry also plays a ...
    » war
  • THE INQUISITION
    ...THE followers of THE Eternal Path, formally known as THE Avengers, were formed in THE year 671 AD as a result of changing views amongst members of THE...
    » guildinquisition
  • THE MAGMA VENTS
    ...After turmoil broke out in THE Garden, Avasyu created THE world that we now live in. Before he began populating it with Humans, he created a race that...
    » Magma Vents
  • 10.4.1 THE MINISTRY OF THE AMBASSADOR
    ...Newbies are THE life blood of a city, for as THE old generations die off, strong new leaders must be found. THE Ambassador and his aides are responsi...
    » ambassador
  • 16.4 The Third Age - The Age of Desperation
    ...------------------------------------------ THE DEMON INCURSIONS - Year 1 AD - 1493 AA ------------------------------------------ THE red moon Suk...
    » agethird
  • 10.4.9 THE MINISTRY OF DEVELOPMENT
    ...THE Ministry of Development is responsible for THE growth of THE city. THEy manage THE builders, THE funds and THE needed resources. Anyone who ha...
    » development
  • 10.4.6 THE MINISTRY OF TRADE
    ...THE Ministry of Trade is responsible for obtaining commodities for use by THE city government and for facilitating THE transfer of those commodities...
    » trade
  • 16.9.5 THE HISTORY OF THE LYCAEAN RACE
    ...Long ago in times of yore, large packs of wolfen would assemble and tell stories of THEir past by THE light of THE full moon. THEy would speak stories...
    » lycaean_history
  • 12.6.4 THE PARAN MOUNTAINS
    ...THE Paran mountain range is THE lower extension of THE Areish mountains. THEy sweep eastward from THE Areish, cupping THE Shaahri desert to THE nort...
    » paran
  • THE TZOLKIN GUILD
    ..."This is your first blood sown into THE roots. We all start on THE same path - with THE same kill - but now your purpose diverges." For when a cult...
    » guildtzolkin
  • THE LEGION
    ...In THE year 29 AM, one of THE pillars of Avasyu's temple that rests at THE springs cracked and fell upon THE altar. This released strange shades that ...
    » The Legion
  • 18.1 THE CALENDAR AND TIME
    ...THE Imperian calendar as we know it was established sometime after THE fall of Caanae, although THE years are numbered from THE beginning of THE late...
    » calendar
  • 2.16 THE CONSIDER COMMAND
    ...Can you fight a mobile (npc) and survive? Use THE CONSIDER command to help you make an educated guess! CONSIDER will compare your might, ...
    » consider
  • 16.9.4 THE HISTORY OF THE LAMIRAN RACE
    ...THE first ancestors of THE lamira were drifter human families living in THE Bardosi Forests. When THE moon of AeTHErius split asunder, smoke and fire ...
    » lamira_history
  • THE DIAVLOUS GUILD
    ...In THE year 1300 AA, a group of Noctusari began training THEmselves in THE arts of combat. THEy honed THEir skills on THE blades of THEir home city of...
    » guilddiavlous
  • THE CHILDREN
    ...If you are wondering what THE children roaming THE world are about, THEre are a few things you can do with THEm. To get children to follow you, you...
    » The Children
  • THE BARDS OF IMPERIAN
    ...Born from THE people's love of music, THE first bards travelled far and wide, carrying tales of history and heroes, news and knowledge, entertaining...
    » bards
  • 10.4.8 THE MINISTRY OF CULTURAL AFFAIRS
    ...THE Ministry of Cultural Affairs is responsible for holding events within THE city, and generally keeping THE morale of THE citizens high. Those holdi...
    » culture
  • 3.12 THE POSTAL SYSTEM
    ...Each of THE cities in Imperian has a post office, often located near THE bank. While in a post office, THE following things can be done: REQUEST LET...
    » letter
  • 19.8 LITERARY AND ARTISTIC SUBMISSION
    ...righted by someone else, your character or characters will be shrubbed. You will also have BROKEN THE LAW: submitting someone else's copyrighted mater...
    » arts
  • THE RYADAI
    ...THE ryadai race are gnome-like creatures that once dwelled within THE Gongen mountains. THEy lived in a constant turmoil with THE xiur, till one day t...
    » The Ryadai
  • 17.14 CAPTURE THE FLAG
    ...Capture THE Flag is a game that pits cities against each oTHEr. Upon starting, seven flags will be dropped about THE land, emblazoned with THE symbol...
    » ctf
  • 17.5 THE GAME OF FROG BAITING
    ...When a God begins a game of Frog Baiting, you will be able to JOIN BAITGAME to start playing. Note that once you have done this, you will lose most o...
    » frogbaiting
  • 17.15 KING OF THE HILL
    ...King of THE Hill is a team-based event played in THE arena. THE players are divided into 2-4 teams, fighting over control of hills, whose loca...
    » kingofthehill
  • 2.8 THE WHOLIST
    ... As Imperian is a multi-player game, you will, very frequently, want to see who else is on-line. THEre are a number of ways of doing this, and THEy ar...
    » who
  • 16.8 THE DIACHAIM
    ...Contrary to THE THEories of a few scholars, THE universe is not an empty void. Just as oceans are filled with water, creation is filled with THE Diach...
    » diachaim
  • THE HOLY CRUSADERS
    ...Formed in THE year of 661 AD, THE Crusaders were born from THE merging of THE Clerics and THE Justicars. THEse two founding guilds united as one to wo...
    » guildcrusaders
  • 24.5 Promotions
    ...not include impale. 10 uses. an imp's silvery locket --------------------------------- CURSE THE OF This will lowers THE charact...
    » Promotions
  • 16.5 The Fourth Age - The Age of Mortality
    ...------------------------------------------- THE HAMMER OF THE GODS - Year 1 AM - 679 AD ------------------------------------------- As THE Gods d...
    » agefourth
  • 13.1 BASIC PRINCIPLES OF COMBAT IN IMPERIAN
    ...ce THEy both use THE same "balance", you must choose which to heal while in THE midst of combat. THE TYPES OF DAMAGE ------------------- THEre are n...
    » combatprinciples
  • 16.2 The First Age - The Age of Humanity
    ...------------------------- THE BEGINNING - Year 0 AH ------------------------- As THE waters of THE Great Flood receded, THE nomadic tribes of Aet...
    » agefirst
  • THE WYTCHEN
    ...Around 165 AA, a young Noctusari, Valencia Pyralis, stumbled upon new aspects of magickal enslavement. Using a type of doll sewn in THE image of h...
    » wytchen
  • THE MAGES OF KINSARMAR
    ...Born of THE study of THE essences released by THE Awakening itself, THE guild of THE Mages was formed in THE year 450AA, under THE ambitious leadershi...
    » mageskinsarmar
  • 10.4.7 THE MINISTRY OF THE CHANCELLORY
    ...THE Ministry of THE Chancellory is responsible for looking after shops within a city. It is responsible for ensuring that shops are being used as s...
    » chancellor
  • THE POSITION OF GUILD PATRON
    ...A Guild Patron is a God who has been asked by a guild to watch over THEm and, if THEy request, provide guidance to THE guild. FurTHEr, a guild may ne...
    » guildpatron
  • 18.5 THE SEVEN SUNS OF AETHERIUS
    ...Seven suns circle AeTHErius, each dominating THE sky in THEir own light. It was once believed that THE suns denoted something about THE tone and event...
    » suns
  • THE WARDANCERS GUILD
    ...In 1467 in THE Age of Awakening, a man named Srifat Midbere was lost in THE desert after suffering from heatstroke. In his delusions he began to have ...
    » guildwardancers
  • 3.2 THE SAY COMMAND
    ...or whatever) with punctuation, but you can. Use a . or a ? or a ! if you like. Have fun with it! THE FINAL POWER: EMOTICONS -------------------------...
    » say
  • THE HOLY CLERICS OF ANTIOCH
    ...Marked by THE formation of THE Clerics in 1100 AA, missionaries preached ways of peace and prosperity to peoples throughout AeTHErius. Calling upon th...
    » clerics
  • THE HOLY JUSTICAR KNIGHTS
    ...As a staple guild of Antioch, THE Holy Justicar Knights have served as paragons of virtue for centuries. With a lauded history as guardians and sherif...
    » justicars
  • 3.5 THE IMPERIAN NEWS SYSTEM
    ...Imperian's news system is for players to write articles that oTHEr players may THEn read. It is divided into sections, with THE main ones being: P...
    » news
  • THE IDRASI
    ...In THE year 435 AD, surviving Phantoms, once believed to have been slain in THE infamous Night of Sabotage, re-emerged in THE frozen wastes of THE Gya...
    » idrasi
  • THE WARDANCERS
    ...A glimmer of light in THE distant desert is often all one notices of an advancing Wardancer. When observing THE skillful and precise movement of a ...
    » wardancers
  • 24.4.1 Token Wares
    ... - HELP FAMILIARS to see both THE battle and rp uses for THEse creatures. THEse are part of THE OFTHEEARTH set - allowing you to gain access to THE Ar...
    » token_wares
  • THE SENTINELS GUILD
    ...Adapt or die. This is THE fundamental lesson of THE Black Wood - one all creatures that wish to survive must learn. We survive as THE voice of THE spi...
    » guildsentinels
  • 16.6 The Realms
    ...THE Imperian universe consists of three distinct types locations in space. Relams, THE REALMS ------------------------ Imperian is composed of t...
    » realms
  • 17.2 THE ARENA
    ...THE Arena is a place where THE mortals of Imperian may fight without THE normal losses associated with combat. While battling in THE Arena, no experi...
    » arena
  • 21.1 CLANS
    ...an 15 characters. It's more like an alias, so that, for instance, instead of typing CLANHELP THE DIAMANTE FAMILY, players can just do CLANHE...
    » clan
  • THE WOODLAND HUNTERS
    ...THE Hunters are a sect of people who found discontent with THE demands of urban life and longed for THE more wild side of life. THE Hunters are th...
    » the woodland hunters
  • 10.4.3 THE MINISTRY OF SECURITY
    ...THE Ministry of Security is responsible for THE internal security of THE city. Its primary function is THE protection of its citizens, and THE dispens...
    » security
  • 16.3 The Second Age - The Age of the Awakening
    ...---------------------------------- THE AWAKENING - Year 1 AA - 914 AH ---------------------------------- Seers proclaimed a time of great destruc...
    » agesecond
  • 16.7 THE MOONS OF AETHERIUS
    ...Before THE Breaking, THE moon of AeTHErius served as an incalculable pool of Diachaim. It is uncertain why THE moon collected this power as it did, bu...
    » moons
  • 12.3.3 THE COUNCIL OF ITHAQUA
    ...Cold and silent, and shrouded in snow, Ithaqua is a harsh and bleak place, wrought with danger. Surrounded by THE low-lying mountains, Ithaqua was los...
    » ithaqua
  • 24.1.2 Iron Elite Memberships
    ...ave a 25% bonus. Of course, this bonus will stack with any oTHEr bonuses you enjoy. TOKENS OF THE CREATOR THE character that you sign up for an I...
    » iron_elite