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Total results for "the": 134
  • 10.4.1 THE MINISTRY OF THE AMBASSADOR
    ...Newbies are THE life blood of a city, for as THE old generations die off, strong new leaders must be found. THE Ambassador and his aides are responsib...
    » ambassador
  • 10.4.4 THE MINISTRY OF THE TREASURY
    ...THE Ministry of THE Treasury is responsible for maintaining THE operating budgets of THE all THE ministries but itself and THE Ministry of THE Steward...
    » treasurer
  • 10.4.5 THE MINISTRY OF THE STEWARDSHIP
    ...THE Steward of a city is responsible for maintaining THE bulk of THE city funds. He puts money in to THE Treasury, as well as takes receipt of some ma...
    » steward
  • 12.7.2 THE HEARTLANDS
    ...THE Heartlands is a large area of plains and grasslands located in THE western-central portion of THE AeTHErius continent.
    » heartlands
  • 12.10 THE HIGHWAYS
    ...THE Highways of Imperian are a great boon to mortalkind, for THEy make travelling THE wilderness of Imperian much faster and easier.
    » highways
  • 12.5.5 THE REATE FOREST
    ...Lying far to THE north, this coniferous forest is large and alien. Many explorers have entered its forbidden borders, never to be seen again.
    » reate
  • 12.1 THE CONTINENT OF AETHERIUS
    ...AeTHErius is THE only known continent of Imperian, and is where all mortals begin THEir lives. It contains many cities, villages, and adventuring area...
    » aetherius
  • 12.7.7 THE DARDANIC GRASSLANDS
    ...THE Dardanic Grasslands are a large, empty, flat prairie running from THE west coast to THE east coast, in THE narrowest part of THE continent. THEy l...
    » dardanic
  • 12.6.3 THE GRAYTREM HILLS
    ...THE Graytrem hills are a range of hills bounded by THE Shaahri desert to THE souTHEast, THE Heartlands to THE north and norTHEast, and THE mighty Arei...
    » graytrem
  • 12.6.1 THE RAVANA HILLS
    ...THE Ravana hills are a range of souTHErn, weaTHEred hills. Vegetation in THEm ranges from oak groves to THE olive and orange groves planted by farmers...
    » ravana
  • 8.6 THE POSITION OF GUILD SECRETARY
    ...In order to assist him a Guildmaster may appoint guild secretaries. A secretary has nearly all THE powers of THE Guildmaster, irrespective THE actual ...
    » secretaries
  • 12.7.5 THE NOGBA WETLANDS
    ...THE Nogba Wetlands are at THE far northwest of AeTHErius. Many years ago an attempt was made to counter THE gooey mud by bringing sand from THE desert...
    » nogba
  • 12.5.3 THE EGERIA FOREST
    ...THE Egeria Forest lies in THE area south of THE Nogba wetlands, and runs southwards to THE norTHErn end of THE heartlands. Bordered on THE west by THE...
    » egeria
  • 12.5.2 THE KHANDAVA FOREST
    ...THE Khandava forest, lies west of THE Areish range, which accounts for its relative privacy, given that THE cities of THE AeTHErius continent lie on t...
    » khandava_forest
  • 12.7.6 THE RENFREWSHIRE SWAMP
    ...THE Renfrewshire swamp is a treacherous place that so far, none have really explored, due to THE fact that when one enters, one quickly finds oneself ...
    » renfrewshire
  • 14.4.7 THE STATUE OF MORTAL LIMITATION
    ...In THE depths of mist-filled garden in THE Underworld, stands THE statue of Mortal Limitation. Its origins and purpose lost to THE grey mists of THE d...
    » statue
  • 12.7.8 THE BARREN WASTELANDS
    ...A stinking, rotting marshland as far as THE eye can see, THE Barren Wastelands lay south of THE city of Stavenn. Populated by a variety of spirits a...
    » barrenwastelands
  • 14.4.1 CHARON, FERRYMAN OF THE UNDERWORLD
    ...Trapped in THE underrealm for eternity, Charon will return souls to THE land of THE living for a mere 2 golden tokens. He is kind enough to allow newb...
    » charon
  • 7.15 RYTHANIS, THE HERBALIST
    ...North of THE Sienna Forest, near THE spot where it meets with THE forests of Celidon and Egeria, sits THE garden of Rythanis, a very helpful inhabitan...
    » rythanis
  • 19.6 THE IMPERIAN WEBSITE (http://www.imperian.com)
    ...THE Imperian website is packed full of information, much of which is not available in THE game. You'll find: - Extensive mythologies and histories o...
    » website
  • 12.5.6 THE ITHAQUA FOREST
    ...Deep in THE furTHEst reaches of THE North, beyond THE Bardosi plains is THE Ithaqua Forest. Patrolled by ferocious packs of wolves and devoid of any w...
    » ithaqua_forest
  • 12.5.4 THE SIENNA FOREST
    ...THE Sienna forest is often considered THE twin of THE Egeria Forest in THE same way that THE NorTHErn Celidon is THE twin of THE Western Celidon. This...
    » sienna
  • 12.6.2 THE AREISH MOUNTAINS
    ...THE Areish mountain range is located on THE west side of THE AeTHErius continent. It runs southward for a great distance, and THEn turns west, runnin...
    » areish
  • 12.5.1 THE CELIDON FORESTS
    ...THE Celidon forests consist of Three forests: THE Western, Eastern and NorTHErn Celidon. Separated by THE north-south flowing Waelin river, THEy are v...
    » celidon_forest
  • 12.7.9 THE BARDOSI PLAINS
    ...Once a rich forest, THE Bardosi Plains were formed some ten thousand years ago when a dormant volcano in THE Eastern Nolmine Heights erupted in a fero...
    » bardosi
  • 2.8 THE WHOLIST
    ...As Imperian is a multi-player game, you will, very frequently, want to see who else is on-line. THEre are a number of ways of doing this, and THEy are...
    » who
  • 3.3 THE TELL COMMAND
    ...Tells are a way to communicate with players who are not in THE room with you or to communicate relatively privately with players who are. To speak to ...
    » tell
  • THE LOREKEEPERS
    ... Born from THE fires of THE orc hordes and THE blood of demons, THE Lorekeepers are known to place honour, knowledge, and THE protection of THEir belo...
    » lorekeepers
  • 12.6.6 THE EASTERN NOLMINE HEIGHTS
    ...THE dark rock of THE Nolmine Heights is clearly unlike most mountainous areas. THEse Heights were formed from many cycles of volcanic eruptions which ...
    » eastern_nolmines
  • THE DIAVLOUS KNIGHTS
    ...In THE year 1300 AA, a group of Noctusari began training THEmselves in THE arts of combat. THEy honed THEir skills on THE blades of THEir home city o...
    » diavlous
  • THE NOCTUSARI
    ... At THE moment of THE Great Awakening, THE Noctusari were nothing more than those who had become attuned to THEir darker sides. When magick swept thro...
    » noctusari
  • 12.6.5 THE NOLMINE HEIGHTS
    ...THE black Nolmine mountains are a volcanic, albeit mainly dormant, range of tall, jagged peaks, lying in THE east-central part of THE continent. To th...
    » western_nolmines
  • THE TAEKYON MONKS
    ... By twelve hundred and eight years after THE Awakening THE city of Antioch had become quite developed. Many Clerics began to feel as though THE city w...
    » taekyon
  • THE WARDENS
    ...We are THE knights of THE road. We are THE vagabond kings. Where falls a leaf THEre falls our footstep. Where is cast a shadow, THEre we have rested i...
    » wardens
  • 10.1 THE POLITICAL STRUCTURE OF CITY-STATES
    ...A city-state is ruled, first and foremost, by a ruling council. THEse council members can have different names, such as Mukhtar, Ephor, or Advisor. HE...
    » structure
  • THE ARBOREALS
    ...THE Arboreals were founded long ago by those refugees from fallen Caanae that found a new home within THE safety of THE secluded woodlands. Though THE...
    » arboreals
  • THE MALIGNISTS
    ... THE mortal races have always been aware of a thing known as THE Pit. THE antiTHEsis of our world, it exists simply to consume our reality. Early Noct...
    » malignists
  • THE IDRASI
    ...In THE year 435 AD, surviving Phantoms, once believed to have been slain in THE infamous Night of Sabotage, re-emerged in THE frozen wastes of THE Gya...
    » idrasi
  • 2.16 THE CONSIDER COMMAND
    ...Can you fight a mobile (npc) and survive? Use THE CONSIDER command to help you make an educated guess! CONSIDER will compare your might, ...
    » consider
  • 4.14.5 THE LYCAEANS
    ...THE Lycaeans of THE forests are anoTHEr breed of ancient Caananites, evolving to survive in THE dangerous woodlands of Imperian. Larger than a no...
    » lycaean
  • 8.3 THE IMPERIAN SYSTEM OF GUILDS
    ...THE Guilds of Imperian are powerful organizations with varying motives. You may only join one Guild and many demand a lifetime of allegiance. While it...
    » guildsystem
  • 4.14.2 THE DWARF
    ...THE dwarves are proud people, originating from THE mountains as slaves to THE orcs during THE initial orc wars; THEy soon freed THEmselves and now ...
    » dwarf
  • 4.13 THE PROMPT
    ...THE normal prompt is simply a dash. If you'd like your prompt to display more information, type CONFIG PROMPT ON. Your prompt will THEn display so...
    » prompt
  • THE TZOLKIN GUILD
    ...It was in THE year 667 that a great meeting was held between THE leaders of THE Wytchen and THE Limorasi. After nearly two centuries of hostilities, a...
    » guildtzolkin
  • 4.3 THE DEFENCES COMMAND
    ...Typing DEFENCES or DEF will show you a list of what beneficial things are affecting you. Generally THEre will be one line listed for each defence or e...
    » defences
  • 4.14.21 THE SCHELKIN
    ...Scavengers of THE sea, crabs infuse THEir hard shelled forms to soft flesh, granting a layer of coral and seashell protection. Being a smaller race, t...
    » The Schelkin
  • THE CHILDREN
    ...If you are wondering what THE children roaming THE world are about, THEre are a few things you can do with THEm. To get children to follow you, you...
    » The Children
  • 17.2 THE ARENA
    ...THE Arena is a place where THE mortals of Imperian may fight without THE normal losses associated with combat. While battling in THE Arena, no experi...
    » arena
  • 18.1 THE CALENDAR AND TIME
    ...THE Imperian calendar as we know it was established sometime after THE fall of Caanae, although THE years are numbered from THE beginning of THE late...
    » calendar
  • 3.5 THE IMPERIAN NEWS SYSTEM
    ...Imperian's news system is for players to write articles that oTHEr players may THEn read. It is divided into sections, with THE main ones being: P...
    » news
  • 10.4.6 THE MINISTRY OF TRADE
    ...THE Ministry of Trade is responsible for obtaining commodities for use by THE city government and for facilitating THE transfer of those commodities...
    » trade
  • 4.14.4 THE LAMIRA
    ...THE Lamira are ocean dwellers originating in THE mighty western ocean. THE people were discovered as citizens from Antioch were experiencing a gr...
    » lamira
  • 19.14 LITERARY AND ARTISTIC SUBMISSION
    ...righted by someone else, your character or characters will be shrubbed. You will also have BROKEN THE LAW: submitting someone else's copyrighted mater...
    » arts
  • 4.14.12 THE XIUR
    ...THE Xiur are a race of giant rock-like men. While THEy are not physically made of rock, THEir skins are like hard granite plates. THEy are ...
    » xiur
  • Anniversary Events
    ...e circle that wins THE event will get 5 points. Second place will get 3 points. CHAMPION OF THE MIND ----------------------------- Quizes ...
    » anniversary_events
  • THE REVENANTS GUILD
    ...In THE year 665 AD, a great confluence of THE Diavlous Army and THE Malignist's guild was called. Responding to THE tumultuous times within THE Staven...
    » guildrevenants
  • 8.16 CERISE, THE GUILD MATRON
    ...Cerise acts as Matron for all THE Guilds in matters of inducting young players into guilds. HELP NOVICES will tell you more about that. Cerise can onl...
    » cerise
  • 4.14.20 THE SELKIE
    ...THEse fae-like creature are born of THE water, allowing THEm to move throughout THEir aqueous environments with ease. A selkie is granted THE power of...
    » The Selkie
  • THE RYADAI
    ...THE ryadai race are gnome-like creatures that once dwelled within THE Gongen mountains. THEy lived in a constant turmoil with THE xiur, till one day t...
    » The Ryadai
  • THE BARDS OF IMPERIAN
    ...Born from THE people's love of music, THE first bards travelled far and wide, carrying tales of history and heroes, news and knowledge, entertaining...
    » bards
  • 10.4.8 THE MINISTRY OF CULTURAL AFFAIRS
    ...THE Ministry of Cultural Affairs is responsible for holding events within THE city, and generally keeping THE morale of THE citizens high. Th...
    » culture
  • 17.5 THE GAME OF FROG BAITING
    ...When a God begins a game of Frog Baiting, you will be able to JOIN BAITGAME to start playing. Note that once you have done this, you will lose most o...
    » frogbaiting
  • THE HOLY JUSTICAR KNIGHTS
    ...As a staple guild of Antioch, THE Holy Justicar Knights have served as paragons of virtue for centuries. With a lauded history as guardians and sherif...
    » justicars
  • 16.3 The Second Age - The Age of the Awakening
    ...---------------------------------- THE AWAKENING - Year 1 AA - 914 AH ---------------------------------- Seers proclaimed a time of great destruc...
    » agesecond
  • 19.1 THE TIMEOUT COMMAND
    ...By typing CONFIG TIMEOUT , you will be able to ensure you are not punished for accidentally being afk (Away From Keyboa...
    »
    timeout
  • 4.14.1 THE AKRABI
    ...THE humans of THE desert were appalled by mutations within THEir young; THE force of THE Awakening had taken hold within THEir people. Coupled with...
    » akrabi
  • VAHIN, THE PROTECTOR
    ...On THE 7th of Artificium, in THE year 678 AD, Vahin pushed Himself beyond Godly limits to save His allies from Demon Lord Azaoz and Aosoth, of THE Thi...
    » vahin
  • 4.14.9 THE SSYLSIN
    ...BirTHEd in THE swamps of Imperian, THE snakemen are deadly warriors. Whereas THE Kohdon are killer brutes, THE Ssylsin are quick and agile comb...
    » ssylsin
  • CALIX, THE VAGRANT LORD
    ...On THE 7th of Artificium, in THE year 678 AD, Calix succeeded in poisoning THE Demon Goddess Erzabet, lessening THE Demon Lord's force. He was THEn di...
    » calix
  • 13 THE PRINCIPLES OF BATTLE
    ... 13.1 Combatprinciples Some basic information about combat. 13.2 Preparation Preparing for combat. 13.3 Defending Defending y...
    » 13_index
  • 18.5 THE SEVEN SUNS OF AETHERIUS
    ...Seven suns circle AeTHErius, each dominating THE sky in THEir own light. It was once believed that THE suns denoted something about THE tone and event...
    » suns
  • 4.14.19 THE ASUWAN
    ...Soaring overhead with predatory stealth, THEse bat-like creatures glide swiftly on leaTHEr wings. Large ears allow THEm THE alertness to stalk from af...
    » The Asuwan
  • 4.14.26 THE SCORCHED
    ...ng Skin Can IGNITE SKIN once every 60 seconds to burn off webs and ropes. - SmoTHEr Can SMOTHER rooms that are on fire - Combustion Can COM...
    » The Scorched
  • 17.14 CAPTURE THE FLAG
    ...Capture THE Flag is a game that pits cities against each oTHEr. Upon starting, seven flags will be dropped about THE land, emblazoned with THE symbol...
    » ctf
  • 16.2 The First Age - The Age of Humanity
    ...------------------------- THE BEGINNING - Year 0 AH ------------------------- As THE waters of THE Great Flood receded, THE nomadic tribes of Aet...
    » agefirst
  • JANUS, GOD OF THE SEASONS
    ...On THE 15th of Fas, in THE year 678 AD, Janus was destroyed by THE combined puissance of three of THE mighty Demon Lords: Aosoth, Nytid, and THEir mas...
    » janus
  • 10.4.3 THE MINISTRY OF SECURITY
    ...THE Ministry of Security is responsible for THE internal security of THE city. Its primary function is THE protection of its citizens, and THE dispens...
    » security
  • THE SABOTEUR ASSASSINS
    ...Rising from THE ashes of THE Phantoms, THE Saboteurs were founded by a prominent Assassin named Insidian. Kinsarmar's early attempt at an espionage o...
    » saboteurs
  • THE WYTCHEN
    ...Around 165 AA, a young Noctusari, Valencia Pyralis, stumbled upon new aspects of magickal enslavement. Using a type of doll sewn in THE image of h...
    » wytchen
  • THE MAGES OF KINSARMAR
    ...Born of THE study of THE essences released by THE Awakening itself, THE guild of THE Mages was formed in THE year 450AA, under THE ambitious leadershi...
    » mageskinsarmar
  • 4.14.6 THE MUAMRITES
    ...THE Muamrite race are THE remnants of THE people who were cast into THE desert by THE Noctusari after THE violent takeover of THEir city. Over time...
    » muamrite
  • 12.6.4 THE PARAN MOUNTAINS
    ...THE Paran mountain range is THE lower extension of THE Areish mountains. THEy sweep eastward from THE Areish, cupping THE Shaahri desert to THE nort...
    » paran
  • THE HOLY CRUSADERS
    ...Formed in THE year of 661 AD, THE Crusaders were born from THE merging of THE Clerics and THE Justicars. THEse two founding guilds united as one to wo...
    » guildcrusaders
  • THE SENTINELS GUILD
    ...Adapt or die. This is THE fundamental lesson of THE Black Wood - one all creatures that wish to survive must learn. We survive as THE voice of THE spi...
    » guildsentinels
  • 4.14.18 THE WOLKIN
    ...Ravens, THE opportunists of THE avian world, meld togeTHEr with humanoids to create THE wolkin race. Long black wings and keen bird eyes make for a ...
    » The Wolkin
  • 4.14.25 THE GARGOYLE
    ...Stone-like skin covers THE gargoyle's body, giving THEm THE ability to protect THEmselves from THEir enemies. THEir forms are malleable, often takin...
    » The Gargoyle
  • BAAR, LORD OF THE SIX SUNS.
    ...Baar was once THE Lord of THE Suns, and had assumed THE role of THE Creator after His FaTHEr's demise at THE hands of Azaoz. He was also slain by THE ...
    » baar
  • 13.1 BASIC PRINCIPLES OF COMBAT IN IMPERIAN
    ...ce THEy both use THE same "balance", you must choose which to heal while in THE midst of combat. THE TYPES OF DAMAGE ------------------- THEre are n...
    » combatprinciples
  • 4.20 THE FELLOWSHIP OF EXPLORERS
    ...As you make your travels through Imperian, you will slowly rise in rank Fellowship of Explorers. However, over time, as new lands are di...
    » exploration
  • THE WOODLAND HUNTERS
    ...THE Hunters are a sect of people who found discontent with THE demands of urban life and longed for THE more wild side of life. THE Hunters are th...
    » the woodland hunters
  • 14.4.3 THE SOUL MIRROR
    ...As you travel about THE Underworld you will find many souls who have lost THEir way. Having remained in THE Underworld for thousands of year...
    » mirror
  • 4.14.11 THE TANARI
    ...THE Tanari are THE direct descendants of THE ancient Cannanites. THE most numerous of THE three human races, THEy can be found in nearly ever...
    » tanari
  • 12.3.3 THE COUNCIL OF ITHAQUA
    ...Cold and silent, and shrouded in snow, Ithaqua is a harsh and bleak place, wrought with danger. Surrounded by THE low-lying mountains, Ithaqua was los...
    » ithaqua
  • 8.5 THE POSITION OF GUILD PATRON
    ...A Guild Patron is a God who has been asked by a guild to watch over THEm and, if THEy request, provide guidance to THE guild. FurTHEr, a guild may nee...
    » guildpatron
  • VINDICATORS OF THE ARCANE
    ...THE Vindicators of THE Arcane are a unification of two ancient guilds from THE Duchy of THE Five Towers. Fused from THE remnants of THE Mage guild and...
    » guildvindicators
  • 4.14.17 THE AREL
    ...Much like Seraphs that protect Priests and Templars, THE arel race is bound to a holy power. Massive wings span out from THEir back, while THEir bodi...
    » The Arel
  • 4.14.22 THE SANGFEL
    ...THE stealthiest of THE feline family are melded with humans to create THE sangfel race. THEir sharpened claws and cat-like reflexes make THEm a fierce...
    » The Sangfel
  • 5 THE STATE OF YOUR CHARACTER
    ... 5.1 Health THE measure of your physical health. 5.2 Mana THE measure of your mental reserves. 5.3 Endurance A stati...
    » 5_index
  • ASCENSION TO THE DIVINE
    ...It is not possible for a Mortal to become a God in Imperian. Read HELP PROMOTION.
    » ascension
  • THE HOLY CLERICS OF ANTIOCH
    ...Marked by THE formation of THE Clerics in 1100 AA, missionaries preached ways of peace and prosperity to peoples throughout AeTHErius. Calling upon th...
    » clerics
  • 4.18 PERSONAL HISTORIES
    ...yntax summary: (full explanations in THE next section) -------------- COMPOSE BACKGROUND (** READ THE INSTRUCTIONS BELOW FIRST ** ) COMPOSE HISTORY CO...
    » history
  • 4.14.10 THE SYLAYAN
    ...THE humans who fled to THE forests of Imperian after THE destruction of Caanae soon found THEmselves becoming more and more in tune with THEir fore...
    » sylayan
  • 4.14.3 THE KOHDON
    ...It is not quite certain how THE Kohdon evolved, for THEy suddenly appeared from within THE jungle foliage, taking THEir place within THE soci...
    » kohdon
  • 11 THE DEITIES OF IMPERIAN
    ... 11.1 Entities Some information about THE Entities of Imperian. 11.1.1 Favours Favours and Disfavours Entities can grant to players. ...
    » 11_index
  • THE AVENGERS GUILD
    ...THE followers of THE Eternal Path, formally known as THE Avengers, were formed in THE year 671 AD as a result of changing views amongst members of THE...
    » guildavengers
  • 4.14.15 THE MINOTAUR
    ...Born within THE darkness of THE earth, minotaurs generally shy from THE bright lights of THE seven suns. THEir bull-like forms are topped with sharp...
    » The Minotaur
  • 4.14.24 THE VYURDRAG
    ...- Nightsight Can see in normal darkness with THE command NIGHTSIGHT. - Fire Breath Can BREATHE FIRE AT for a variety of...
    » The Vyurdrag
  • ASAKA, THE WILD ONE
    ...On THE 7th of Artificium in THE year 678 AD, THE Wild One battled ferociously against THE Demon Gods Erzabet and Aosoth in defense of THE Celidon fore...
    » asaka
  • 21.1 CLANS
    ...an 15 characters. It's more like an alias, so that, for instance, instead of typing CLANHELP THE DIAMANTE FAMILY, players can just do CLANHE...
    » clan
  • THE WARDANCERS
    ...A glimmer of light in THE distant desert is often all one notices of an advancing Wardancer. When observing THE skillful and precise movement of a ...
    » wardancers
  • 4.14.8 THE SIDHE
    ...After THE Sylayan were rediscovered by THE world, many decided to live within THE confines of THE city once more. Slowly THEse 'city elves' beca...
    » sidhe
  • 16.9.5 THE HISTORY OF THE LYCAEAN RACE
    ...Long ago in times of yore, large packs of wolfen would assemble and tell stories of THEir past by THE light of THE full moon. THEy would speak stories...
    » lycaean_history
  • 16.8 THE DIACHAIM
    ...Contrary to THE THEories of a few scholars, THE universe is not an empty void. Just as oceans are filled with water, creation is filled with THE Diach...
    » diachaim
  • 19.4.4 IRON ELITE MEMBERSHIPS
    ...ave a 25% bonus. Of course, this bonus will stack with any oTHEr bonuses you enjoy. TOKENS OF THE CREATOR THE character that you sign up for an I...
    » iron_elite
  • 16.6.4 THE BARRIER, THE RASHIRMIR, OR THE DREAM REALM
    ...Much about THE dream realm yet lies in mystery. It is THE space existing between all realms, a buffer or barrier between THE realms, protecting THEm f...
    » rashirmir
  • 4.14.14 THE YETI
    ...r. - Whitesight Be able to see your surrounding even in blizzards. - Frost Breath Can BREATHE ICE AT for a variety of...
    » The Yeti
  • 4.14.23 THE FALLEN
    ...Through corruption, some of THE pure arel race has descended into hatred, creating THE race of THE fallen. During THEir transformation THEy were strip...
    » The Fallen
  • 16.5 The Fourth Age - The Age of Mortality
    ...------------------------------------------- THE HAMMER OF THE GODS - Year 1 AM - 679 AD ------------------------------------------- As THE Gods d...
    » agefourth
  • 3.12 THE POSTAL SYSTEM
    ...Each of THE cities in Imperian has a post office, often located near THE bank. While in a post office, THE following things can be done: REQUEST LET...
    » letter
  • 4.2 THE STATUS COMMAND
    ...THE STATUS command gives you some furTHEr information on THE status of your character. Below is a sample output of THE status command. You...
    » status
  • 16.7 THE MOONS OF AETHERIUS
    ...Before THE Breaking, THE moon of AeTHErius served as an incalculable pool of Diachaim. It is uncertain why THE moon collected this power as it did, bu...
    » moons
  • 4.14.7 THE NORRJIN
    ...THE Norrjin are THE descendants of THE refugees that fled to THE north following THE destruction of Caanae by THE Orc forces. THE power of THE Moon...
    » norrjin
  • 16.9.4 THE HISTORY OF THE LAMIRAN RACE
    ...THE first ancestors of THE Lamira were drifter human families living in THE Bardosi Forests. When THE moon of AeTHErius split asunder, smoke and fire ...
    » lamira_history
  • 10.4.7 THE MINISTRY OF THE CHANCELLORY
    ...THE Ministry of THE Chancellory is responsible for looking after shops within a city. It is responsible for ensuring that shops are being used as s...
    » chancellor
  • 10.4.2 THE MINISTRY OF WAR
    ...THE War ministry oversees THE obelisks and outposts held by THE city or council and plays a primary role in capturing THEm. THE ministry also plays a ...
    » war
  • 16.6.2 THE SPIRITUAL REALM
    ...THE physical realm exists parallel to and is inseparable from THE spiritual realm, as all things were created in spirit before THEy were created in ph...
    » spiritual_realm
  • 4.14.13 THE CHERUFE
    ...sistance Has a 50% resistance to damage from rooms that are on fire. - Fire Breath Can BREATHE FIRE AT for a variety of...
    » The Cherufe
  • 4.14.16 THE DRYAD
    ...THE bark of any tree can come to life with THE power of THE dryad. THEir bodies shape from THE wood, creating a nymph-like form. Flowing hair of lea...
    » The Dryad
  • THE LEGION
    ...In THE year 29 AM, one of THE pillars of Avasyu's temple that rests at THE springs cracked and fell upon THE altar. This released strange shades that ...
    » The Legion
  • 3.2 THE SAY COMMAND
    ...or whatever) with punctuation, but you can. Use a . or a ? or a ! if you like. Have fun with it! THE FINAL POWER: EMOTICONS -------------------------...
    » say
  • 16.4 The Third Age - The Age of Desperation
    ...------------------------------------------ THE DEMON INCURSIONS - Year 1 AD - 1493 AA ------------------------------------------ THE red moon Suk...
    » agethird
  • 10.4.9 THE MINISTRY OF DEVELOPMENT
    ...THE Ministry of Development is responsible for THE growth of THE city. THEy manage THE builders, THE funds and THE needed resources. Anyone who ha...
    » development
  • 8.4 THE POSITION OF GUILDMASTER
    ...THE Guildmaster of a guild is THE political leader and often THE most accomplished member of THE guild. He or she is chosen by election among all gu...
    » guildmaster
  • 17.15 KING OF THE HILL
    ...King of THE Hill is a team-based event played in THE arena. THE players are divided into 2-4 teams, fighting over control of hills, whose loca...
    » kingofthehill