8.6.1 DISCRETIONARY POWER
The Power Ministry in cities and communes can allocate monthly reserves
which guilds can use on discretionary power. Most of these powers are
only usable by guilds of a specific archetype.
NEXUS DISTORT (any guild)
- Can only be done at a village obelisk that the city or commune controls.
- Creates a distortion field surrounding the entire village.
- Prevents any enemy of the city/commune from using most forms of mystic
transport, such as teleport, tesseract, spores, hermit, etc.
- Prevents enemies from burrowing, shakes enemies out of ghost form and
disrupts prismatic barriers around enemies.
- Lasts one game day (60 minutes) for cities.
- If placed in a village, will last until the village revolts.
- Costs 2000 power if used at a village obelisk.
- Costs 500 power if used at the city or commune nexus.
NEXUS RALLY (warrior guilds only)
- Can only be done at a village obelisk that the city or commune controls.
- Can only be done on the prime plane.
- Increases the level and strength of city or commune guards (prime
plane only).
- Lasts one game day (60 minutes).
- Costs 200 power if used at a village obelisk.
- Costs 500 power if used at the city or commune nexus.
NEXUS SURGE (wiccan guilds only)
- Can only be done at the commune nexus on the ethereal plane.
- Increases the level and strength of city or commune guards (ethereal
plane only).
- Lasts one game day (60 minutes).
- Costs 300 power if used at the commune nexus.
NEXUS LIVEFOREST (druid guilds only)
- Can only be done at the commune nexus on the prime plane or ethereal
plane.
- Causes the forest to come alive and rip into commune enemies.
- Lasts one game day (60 minutes).
- Costs 300 power if used at the commune nexus on the ethereal plane.
- Costs 500 power if used at the commune nexus on the prime plane.
NEXUS FLUX (mage guilds only)
- Can only be done at the city nexus on the elemental plane connected
to the mage guild.
- Enemies of the city will have no defense against the elemental
energies on the plane.
- Lasts one game day (60 minutes).
- Costs 400 power.
NEXUS RIPPLE (guardian guilds only)
- Can only be done at the city nexus on the cosmic plane connected to
the guardian guild.
- Enemies of the city will have no defense against the cosmic energies
on the plane.
- Lasts one game day (60 minutes).
- Costs 400 power.
NEXUS INSPIRE (bard guilds only)
- Can be done at the city nexus, at any village obelisk, or on any
plane connected to the city's guilds.
- Citizens will find their health, mana, and ego increased by 15% while
in that area.
- Lasts one game day (60 minutes).
- Costs 400 power.
NEXUS PSIFIELD (monk guilds only)
- Can be done at the city nexus, at any village obelisk, or on any
plane connected to the city's guilds.
- Increases the attack speed of city or commune guards.
- Lasts one game day (60 minutes).
- Costs 200 power if used at a village obelisk.
- Costs 500 power if used at the city or commune nexus.