DISCRETIONARY POWER - Lusternia Online Help

8.6.1 DISCRETIONARY POWER

The Power Ministry in cities and communes can allocate monthly reserves 
which guilds can use on discretionary power. Most of these powers are 
only usable by guilds of a specific archetype.

NEXUS DISTORT (any guild)
  - Can only be done at a village obelisk that the city or commune controls.
  - Creates a distortion field surrounding the entire village.
  - Prevents any enemy of the city/commune from using most forms of mystic
    transport, such as teleport, tesseract, spores, hermit, etc.
  - Prevents enemies from burrowing, shakes enemies out of ghost form and 
    disrupts prismatic barriers around enemies.
  - Lasts one game day (60 minutes) for cities.
  - If placed in a village, will last until the village revolts.
  - Costs 2000 power if used at a village obelisk.
  - Costs 500 power if used at the city or commune nexus.

NEXUS RALLY (warrior guilds only)
  - Can only be done at a village obelisk that the city or commune controls.
  - Can only be done on the prime plane.
  - Increases the level and strength of city or commune guards (prime 
    plane only).
  - Lasts one game day (60 minutes).
  - Costs 200 power if used at a village obelisk.
  - Costs 500 power if used at the city or commune nexus.

NEXUS SURGE (wiccan guilds only)
  - Can only be done at the commune nexus on the ethereal plane.
  - Increases the level and strength of city or commune guards (ethereal 
    plane only).
  - Lasts one game day (60 minutes).
  - Costs 300 power if used at the commune nexus.

NEXUS LIVEFOREST (druid guilds only)
  - Can only be done at the commune nexus on the prime plane or ethereal 
    plane.
  - Causes the forest to come alive and rip into commune enemies.
  - Lasts one game day (60 minutes).
  - Costs 300 power if used at the commune nexus on the ethereal plane.
  - Costs 500 power if used at the commune nexus on the prime plane.

NEXUS FLUX (mage guilds only)
  - Can only be done at the city nexus on the elemental plane connected 
    to the mage guild.
  - Enemies of the city will have no defense against the elemental 
    energies on the plane.
  - Lasts one game day (60 minutes).
  - Costs 400 power.

NEXUS RIPPLE (guardian guilds only)
  - Can only be done at the city nexus on the cosmic plane connected to 
    the guardian guild.
  - Enemies of the city will have no defense against the cosmic energies 
    on the plane.
  - Lasts one game day (60 minutes).
  - Costs 400 power.

NEXUS INSPIRE (bard guilds only)
  - Can be done at the city nexus, at any village obelisk, or on any
    plane connected to the city's guilds.
  - Citizens will find their health, mana, and ego increased by 15% while
    in that area.
  - Lasts one game day (60 minutes).
  - Costs 400 power.

NEXUS PSIFIELD (monk guilds only)
  - Can be done at the city nexus, at any village obelisk, or on any
    plane connected to the city's guilds.
  - Increases the attack speed of city or commune guards.
  - Lasts one game day (60 minutes).
  - Costs 200 power if used at a village obelisk.
  - Costs 500 power if used at the city or commune nexus.