19.10.3 TRADE ARTIFACTS
(see also HELP ARTIFACTS, HELP ARTIFACT_TRADEINS and HELP ARTIFACT_TRANSFERS)
--------------------
TRADESKILL ARTIFACTS
--------------------
Gloves of Harvesting: 300 credits
- If you can harvest, cuts your balance recovery for harvesting
approximately in half.
Gloves of Mastery: 400 credits
- Halves the drain from energy reserves for enchanters and alchemists.
- Must be worn.
Mallet of Forging: 400 credits
- A mallet that cuts forging time by more than half.
- Lets you use power or powerstones instead of steel to temper up.
- Can only be used by the owner.
Magic Pantograph: 200 credits
- Used by artisans can fit 50% more furniture into a room.
Magic Poisoner's Gloves: 400 credits
- Allows poisoners to extract twice the amount of poison as usual.
Magic Scribe's Quill: 300 credits
- Produces unlimited magic ink for bookbinders.
- Doubles vellum and letter production.
Magic Spatula: 300 credits
- Must be wielded by a cook to use.
- Doubles food portions.
- If you have preserve ability, doubles the ability.
- Does _not_ affect drinks like ale, spirits or wine.
Silver Spoon: 150 credits
- All effects from cooking infusions will have their durations doubled.
- Also includes effects from herofetes.
Magic Tailor Shears: 300 credits
- Must be wielded.
- Allows tailors to SHEAR garments to recoup some commodities.
- Reduces balance on sewing by 1/2.
- Increases prestige on sewn items.
- Reduces cost of mending by 1/2.
- Reduces cost of proofing by 1/2.
- Reduces cost of batting by 1/4.
Silver Jeweler's Hammer: 500 credits
- Must be wielded by a jeweler to use.
- Always cuts at least 3 gems from each gems commodity.
- Increases number of gems cut if you can mastercut.
- NOTE: Will _not_ increase number of powerstones.
Silver Tattoo Needle: 300 credits
- Reduces power cost when tattooing by half.
- Reduces time to tattoo significantly.
-----------------------
GENERAL TRADE ARTIFACTS
-----------------------
Endowment of the Arts: 2000 credits
- Permanently allow an extra active tradeskill.
- One use and the Endowment disappears.
- May only use one endowment.
- READ <endowment>
Golden Paintbrush: 400 credits
- This magical paintbrush will halve the amount of paint needed when
painting landscapes or portraits (if you have the skill).
- Preparing palettes of paint will create 3x the amount of applications than
normal.
- You will double the number of tints you create.
- Must be wielded when using.
Great Rune of Spatial Expansion: 75 credits
- Attaches to a keg or enchanter's energy cube
- Doubles its target's storage capacity for sips, doses, or charges
- Causes its target to receive 25% more sips, doses, or charges each
time it is filled or charged
- You can use KEGTAP <keg> or CUBETAP <cube> to make your keg or cube
not reset for a very long time. (Useful for shop owners.) Repeat the
command to refresh it.
- Use KEGTAP <keg> RESET or CUBETAP <cube> RESET to undo it.
Great Rune of Plentiful Storage: 150 credits
- Same as Spatial Expansion, but does quadruple capacity and 50% more
per fill or charge
Great Rune of Unlocked Potential: 300 credits
- Same as Spatial Expansion, but does sextuple capacity and 100% more
per fill or charge
Master Sketch Seal: 15 credits
- Makes a sketch permanent.
- Art created from a master sketch lasts 50% longer.
- ATTACH <seal> TO <sketch>
- Only need one master sketch for any painting or sculpture.
Merchant's Ledger: 350 credits
- Can use to see commodity prices in villages from anywhere
- LEDGER verb for commands
Pot of Keeping: 200 credits
- Will keep 12 plants viable for replanting. No growth involved.
- Syntax: PUT PLANT IN POT, GET PLANT FROM POT
Magic Chisel: 500 credits
- Doubles decay time of statues when making them.
- Speeds up destroying statues.