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Announce News Post #4449

Ships and seafaring update

Written by: Tecton the Terraformer
Date: Thursday, November 5th, 2015
Addressed to: Everyone


Alongside our previous bug reports, we've just implemented our first massive batch of ship and seafaring changes! We'll have many more changes to come, but for now, I present:

* Ship and seamonster movement in range of your vessel will now show that movement via forced map updates. This does not occur while your ship is in a harbour, or while in a ship race.
* SHIPWARNING will now show a direction when a vessel WAVECALLs away.
* Verbal commands on ships can no longer be done while a soul.
* Ship repairs will now halt with no captain or crew chief present or alive.
* Salvaged ships now have a safe window after being salvaged that will prevent further loss if re-sunk.
* Flares and seamarks now handle locations in the southern hemisphere correctly.
* Winds in the southern hemisphere are now far more sensical and accurate.
* The roughness of the seas on the southern hemisphere has been reduced.
* Many dozens of other small bugfixes and inconsistencies have been corrected.
* Crew endurance has been removed from sailing, removing a relatively pointless micromanagement.

Additionally, we've pretty much rewritten the entirety of the back-end mapping/ship location code to fully account for seamless transition between the northern and southern hemispheres. While we have not encountered any issues in testing, they may still pop up live (as they have a tendency to do). If you encounter anything not working as intended, please file a BUG with as much information as possible, and we'll get it fixed up.

Penned by My hand on the 25th of Chronos, in the year 697 AF.


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