Previous Article | Back to News Summary | Next Article
Announce News Post #2269

Liaison changes: Misc (part 1)

Written by: Razmael, the Synthesist
Date: Friday, May 2nd, 2014
Addressed to: Everyone


+======+
| MISC |
+======+

Afflictions
-----------
* (1411) The magic_impaired affliction will now halve magic damage and magic-sourced damage by 50%, instead of outright nullifying it.
* (1684) Attempting to cause 'ablaze' in a target who is already on fire will cause additional fire damage.
* (1273) Berserking will now properly show the rebounding-stripping message whenever appropriate.
* (1420) Loneliness now prevents leaping and similar abilities.
* (1677) Stupidity now has a 1 second cooldown between 'stupid' behavior procs
* (1534) Blurry_vision and clumsiness now have secondary messages when attacking someone.
* (1473) You can now see your own actions while affected by blackout. Actions done against you and around you are still hidden as normal.
* (1672) Writhing off-balance when not entangled (which is to say, writhing uselessly) will no longer extend your balance time.
* (1531) Players will be prevented from applying salves or pressing poultices if they have slickness.

Artifacts
---------
* (1399) Clarity will now reduce blackout times by 10% at level 1, 20% at 2, and 30% at 3, down from 20%/35%/50% respectively.
* (1621) The 'zephyr' artifact power can now be toggled. EMBRACE ZEPHYR to active its waterwalking capabilities and RELEASE ZEPHYR to deactivate. You will likely find that your zephyrs have been deactivated due to this change.
* (1647) You can now select the negative star yourself with the starchart, by doing STARCHART <positive star name> <negative star name>

Avoidance
---------
* (1642) Chance to dodge upsets has been increased by 40%.
* (1642) Upset divert/dodge will now proc on epilepsy's balance knock.

Concoctions
-----------
* (1297) [Restoration]: The gold coin cost has been removed from brewing this concoction.
* (1475) Base cap on herb harvesting limit has been raised from 2000 to 5000.

Furniture
---------
* (1500) Furniture that has been varnished and has been placed in a building, haven, or city can now only be destroyed with mushroom sigils by either a member of the organization/city, or the owner of the haven/house.

Hunting Grounds
---------------
* (1442) Removed the movement delay from the Hunting Grounds.
* Instead, whenever a second person enters the Hunting Grounds, a five minute timer will start after which everybody in the area will be afflicted with battle_hunger. After another five minutes, everybody will be afflicted with bloodlust. This will immediately affect any other people who come in after this timer.

Inline targeting and envenoming
-------------------------------
* (1416) Own section because big change!
* You can now append most weapon attacks with up to two bodyparts and venoms.
* e.g. DSK <target> ACONITE CURARE LEFT ARM RIGHT ARM
* You can supply 'nothing' or 'all' in place of a bodypart, to target nothing.
* You can supply these in any order, but the first venom supplied will go on the left-hand weapon, and the second on the right-hand weapon. This works the same for body parts.
* In the case of two-handed weapons in double attacks, the first venom supplied will be the first delivered.
* Templars can sub venoms with Bladefire effects as desired!

Penned by my hand on the 4th of Haernos, in the year 418 MA.


Previous Article | Back to News Summary | Next Article