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Announce News Post #2334

Damage

Written by: Keroc
Date: Tuesday, November 11th, 2014
Addressed to: Everyone


Hi folks,

Those of you with the damage_change config turned on will now see an
extra bit of information tacked onto the end, which is known as the
damage source. Damage sources affect a number of things within combat
(such as whether weariness or magic impaired will affect the attack),
however, the most important thing is that a source determines the stat
modifer for that instance of damage. In other words, it'll tell you when
strength, intelligence, or dexerity has modified the damage total.

There are five damage sources that you should be able to see:

* Brute: The strength modifier.
* Magical: The intelligence modifier.
* Agile: The dexerity modifier.
* None: No stat modification, mostly for passives.
* Default: If cutting or blunt damage, works like brute, if magic
damage, works like magical.

If you spot any instances of 'default' sourcing that isn't a result of a
mobile, please bug it. We're going to be depreciating this in favour of
just specifying it as brute or magical, or whatever it should be.

Penned by my hand on the 14th of Arios, in the year 434 MA.


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