Raid changes
ANNOUNCE NEWS #2142
Date: 10/3/2012 at 16:40
From: Garryn
To : Everyone
Subj: Raid changes
- You can now ASK WORKER/SLAVE REPORT to get some idea how a construction/deconstruction is progressing.
- There are some additional warnings from guards
- Squads can now breach walls, fences, and gates, if they have a battering ram. They usually do, from now on.
We are getting to the point where I think it's important to disclose some more information abuot how the system works. Not going to tell you everything, as I want information gathering to play a role and provide an advantage.
- The raids are not random. If you observe the behaviour of the squads and fortifications, I'm sure you can discover more.
- Each towne has a "raid counter". If its commodity shop gets successfully raided too many times, you will lose that towne. Repelling that raid lowers the counter.
- Each city and council has control points, on which the squads will attempt to build fortifications. If they are successful on all of them, you will lose the city.
- Raids should be much less frequent during off-peak hours. We know that losing a city or towne overnight is not particularly interesting.
We'll be tweaking this further as necessary.
Garryn
Penned by My hand on the 3rd of Ferinus, in the year 678 AD.
Date: 10/3/2012 at 16:40
From: Garryn
To : Everyone
Subj: Raid changes
- You can now ASK WORKER/SLAVE REPORT to get some idea how a construction/deconstruction is progressing.
- There are some additional warnings from guards
- Squads can now breach walls, fences, and gates, if they have a battering ram. They usually do, from now on.
We are getting to the point where I think it's important to disclose some more information abuot how the system works. Not going to tell you everything, as I want information gathering to play a role and provide an advantage.
- The raids are not random. If you observe the behaviour of the squads and fortifications, I'm sure you can discover more.
- Each towne has a "raid counter". If its commodity shop gets successfully raided too many times, you will lose that towne. Repelling that raid lowers the counter.
- Each city and council has control points, on which the squads will attempt to build fortifications. If they are successful on all of them, you will lose the city.
- Raids should be much less frequent during off-peak hours. We know that losing a city or towne overnight is not particularly interesting.
We'll be tweaking this further as necessary.
Garryn
Penned by My hand on the 3rd of Ferinus, in the year 678 AD.
