PK XP Changes

ANNOUNCE NEWS #2415
Date: 8/1/2013 at 16:54
From: Jesse
To : Everyone
Subj: PK XP Changes

I've modified the PK XP formula a bit so that fewer people are worth very large amounts of experience.

I've also fixed a bug so that the person being killed does not gain XP if he/she is in a ring with the killer.

Kills in the arena will also grant XP if the arena game is a duel, a freeforall, fox and hounds, manhunt, or a team ffa/spar. Basically, if it's a combat game and you're out after you die, you will get XP for a kill. These kills will trigger the same 25% decrease for an hour per kill as normal kills out in the world will.

All of these PK XP changes are trials, and we'll probably be making lots of little tweaks here and there as we see how things work. XP for arena games is definitely a big trial, and we're going to be watching closely to see how it goes to see if it's something we like, and we'll be considering other changes (like maybe extra XP for the winner, or seeing if we can do something with bloodbath kills).

Penned by my hand on the 14th of Naturalis, in the year 24 AM.