Nexus Scripting Update
Written by: Jeremy
Date: Thursday, October 20th, 2016
Addressed to: Everyone
Just a quick note to let you know that Nexus has been updated, bringing with it some additional new simplified scripting features:
1. A new reflex type: Events
Events are a "simplified" hook into GMCP data, theyll allow you to build a simplified script when certain events happen in the game.
Currently, the following events are supported:
- A block of text is received. (Like a prompt)
- Afflictions received/cured.
- Defences activated/lost
- Other players entering and leaving the room
- When the player moves rooms
- When the target changes.
More documentation for Events can be found here:
http://nexus.ironrealms.com/Events
2. Character stats are now automatically populated into variables for you. These variables are prefixed with my_, so your current health will be my_hp.
3. A list of common predefined variables are listed on the wiki here: http://nexus.ironrealms.com/Predefined_variables
4. Typing @ on the input line or in the simplified scripting windows will now automatically bring up a list of matching variables. @my_ would then bring up all of the options listed in #2 above.
As always, please use the feedback form inside the client if you encounter any bugs or problems!
Penned by my hand on the 7th of Ferinus, in the year 118 AM.