Previous Article | Back to News Summary | Next Article
Announce News Post #2540

Lesson Sale and Belts of Wonder!

Written by: Estarra the Eternal
Date: Tuesday, February 2nd, 2016
Addressed to: Everyone


For the month of February, we are running a direct lesson sale! This
means you can purchase lessons at a deep discount from the website
(http://www.lusternia.com/Credits). Also, if you purchase credits, you
will receive a wonder crystal for every 100 credits purchased, which can
be used to create any wonder item. See CREDITSALE for details.

Also, we are introducing Belts of Wonder! These amazing utility belts
act like slow decay containers and eventually become non-decay
containers. The first crystal will form the belt and each additional
crystal will either add a power or expand the capacity of the belt. You
can build the horn up to 20 crystals. The WONDERBELT command will show
you all syntax. Note that crystals can also be traded with other
players. Also, the name of the wonder horns can change if you have five
or more crystals. See HELP WONDER ITEMS for more detail.

List of Powers:

1 10 item max, slow decay
2 Smoke bomb: hide exits, hide player enter/exit (5/game month).
3 20 item max
4 Cherry bomb: startles a denizen, causing it to slow its attack
(10/game month)
5 30 item max
6 Grappling Hook: Pulls you to the trees or rooftops
7 40 item max
8 Cactus bomb: Pacifies a denizen (5/game month)
9 50 item max
10 All items worn slow decay.
11 60 item max
12 70 item max
13 Bolas: Entangle a foe, no balance eq/lost, but required for use. 5
power to activate. (3/game month)
14 80 item max
15 Quickened Shield: Belt automatically raises a normal shield when
below 35% health. Must be activated and set up to work.
16 90 item max
17 Gadget Hands: Grab someone a room away from you (3/game month?).
18 100 item max
19 No decay on all stored items except those that decay in shops.
20 Deflection Bubble: surround yourself with a bubble that bounces
people out of your room if they make a hostile action on you (if they're
in your room and fail rooting check). If they pass the rooting check,
the charge isn't lost. The first time you're hit, it's a 100% chance of
bouncing the attacker one room away, then 75%, 50%, 25%, 10% chance.
After 5th bounce, the bubble disappears. (1/game month)

***NOTE WONDERBELT IS CURRENTLY NOT ACTIVE BUT SHOULD BE SOON***


Penned by My hand on the 19th of Tzarin, in the year 433 CE.


Previous Article | Back to News Summary | Next Article