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Announce News Post #2627

McFierce Couture

Written by: Estarra the Eternal
Date: Tuesday, August 2nd, 2016
Addressed to: Everyone


A new gnome passenger has taken residence in the Star Hopper! It is none
other than Tink McFierce, the renowned designer, tinkerer, engineer,
entrepreneur and fashionista. Today she is selling her high fashion
couture at the bargain price of 250 dingbats!

Tink's fashions act in all respects like armour EXCEPT THEY WILL NOT
TAKE RUNES. However, they can be upgraded with purchasing special
modules with dingbats. If you purchase a suit, type AETHERSUIT to see
the various upgrades. These include:


Basic Modules:
+ Master (25 dingbats) - Grants the suit the benefits of splendour robes
or master armour if you have the relevant skill active. Also grants 1
extra slot for tailoring knots.
+ Slot (300 dingbats) This module can be upgraded three times, each
granting an extra armour slot for tailoring knots.
+ Flying (200 dingbats) Enables your rocket boosters, granting flight.

Empath Modules:
+ Healing (100 dingbats) - Grants your suit a 10% bonus to hull healing
at an empath grid.
+ Regeneration (250 dingbats)- Speeds your body's ability to absorb
healing elixirs by about 10%. (Prerequisite: Healing)

Commander Modules:
+ Speed (100 dingbats) - Lets you fly through aetherspace faster when
commanding a ship.
+ Leader (250 dingbats) - A squad leader wearing an aethersuit with this
upgrade will yield 5% more gold and experience for all. (Prerequisite:
Speed)

Battle Modules:
+ Turret (100 dingbats) - Boosts the power of turrets you use in
aetherships by 10%.
+ Shouldergun (250 dingbats) - Two shoulder-mounted guns may
automatically fire at your enemies when you attack. (Prerequisite:
Turret)

Energy Modules:
+ Siphon (100 dingbats) - Increases the amount of power siphoned on an
aethership by 10%.
+ Reserves (250 dingbats) - Boosts your maximum power reserves by 10%.
(Prerequisite: Siphon)

Merchant Modules:
+ Aethercommerce (100 dingbats) - Allows you to barter more effectively
with aether merchants, eliciting 25% more for your trades.
+ Influence (250 dingbats) - Allows you to recover faster when
influencing. (Prerequisite: Aethercommerce)

Also see HELP AETHERSUITS.

Penned by My hand on the 24th of Kiani, in the year 448 CE.


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