This is a great interview with Chris Bourassa who handles most of the Iron Realms art work and has worked on projects for other large gaming companies.
South Korea recently passed a law prohibiting underage gaming during certain hours overnight. This article discusses both its merits and disadvantages.
MMORPGs have different policies regarding going AFK, but players will still find ways to pass out in front of their keyboards and not respond for a couple hours.
As the AI in video games becomes more complex, especially with Skyrim's most recent radiant AI system, this article explores the concept of AI in MUDs.
Is your character a completely unique person compared to your real life persona, or an extension of yourself in the game? Comment on this short article!
Two years before Achaea, The Elder Scrolls: Arena was first made available in 1994 for DOS systems. Throughout its history, the game relied heavily on the idea of allowing players to develop a unique character that makes its own choices -- and then deals with the consequences of them.
Selling virtual items and currency for real world money certainly isn’t anything new for MMORPGs. While less common in Iron Realms games, it occurs every day in large games like World of Warcraft. The reality is, gold farming is a billion dollar industry.
Virtual goods can be either a boon or a bane to an MMORPG. This article explores both sides of the coin when it comes to buying or selling intangible items using real world commodities, and the effects it has on an MMORPG.
Player costumes in MMORPGs become a hot topic every Halloween - did you design a costume for your MMO character this year? Read on and share your comments!
More and more games and comics are making it to television and cinema. This article discusses the topic and explores a possible movie based on a popular Iron Realms MMORPG.
Player housing is important to many online gamers - but it's something developers keep putting on the "to-do" list. Read this article and share your comments!
This informational article looks at how our favourite online games were made possible through the invention of the C++ programming language, which powers the Rapture engine.
In this opinion piece, Tony Celentano wonders what the MMO industry would be like if the pioneers of the pay-for-perks model launched with a subscription fee.
Iron Realms games allow characters to marry eachother within the game; what if polygamous marriages were an option? Read on and offer your opinion in the comments!
Tears of Polaris, the sci-fi mmorpg to be the sixth game by Iron Realms, has been put on hold indefinitely. Read on to find out why, and how Iron Realms plans to move forward.
Considering picking up a part time job in the videogame industry to make some extra gold on the side? We break down the jobs in the MMORPG industry that simply don't pay.
You can play Zork on Iron Realms, but what about some of the other text games that started it all? This article pays tribute to the addicting games that started the text adventure craze.
Wouldn’t it be great if you could get a "credit card" from the Delos credit union? Exchange Iron Realms credits to purchase things in real life? This article ponders a credit to real currency exchange rate while listing the credit value of some popular real life items.
Anyone can hunt up the gold to buy credits from the market, but what options are available for true addicts? This article details the Iron Elite subscription program and why players subscribe to the most addicting games from Iron Realms.